General Hazards | Adventure-Specific Hazards | Weather Hazards


They Grow InsideHazard 7

Unique Haunt 
Source The Cellars pg. 72
Complexity Simple
Stealth DC 27 (expert)
Description When the bin is opened, it collapses, spilling out the infested corpse within.
Disable DC 23 Thievery (expert) to reinforce the bin so it doesn’t collapse (although if the PCs then search the remains, they still trigger the hazard), DC 27 Religion (master) to exorcise the haunt.
Horrific Infestation [reaction] (curse, fear, mental, occult) Trigger The seed bin is opened, or the body within is jostled or searched; Effect The body spills out and splits open, releasing an agonizing scream. All creatures in area C4 must succeed at a DC 29 Will save or become frightened 1 (frightened 2 and fleeing as long as they remain frightened on a critical failure). The ghoulish gardeners in area C7 come to investigate soon thereafter. The creature who triggered the haunt must also succeed at a DC 29 Will save with the following effects as it takes a blast of spore-like seeds to the face.

Critical Success The creature is unaffected by the infestation.
Success The creature believes it inhaled some of the stuff, and becomes sickened 2.
Failure As success, but the creature now fears that it’s infected by the corrupt seeds, and imagines it can feel plants growing inside itself. This is all in the creature’s mind, but for the next 8 hours, the sensation makes it clumsy 2.
Critical Failure As failure, but the clumsy condition has an unlimited duration.

Shelyn's Corner

×