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The GulletHazard 17

Unique Mechanical Trap 
Source Pathfinder #220: Crypt of Runes pg. 34
Complexity Simple
Stealth DC 43 (master) to notice the hallway is constructed to tilt on a hinge point halfway down its length
Description Images of excessive feasts decorate the walls of the hallway.
Disable DC 43 Thievery (expert) to jam the hallway so it can’t tilt; a character who succeeds at a DC 46 Acrobatics or Athletics check can balance or sprint the length of the hallway before it has a chance to tilt. Flying creatures and Tiny creatures don’t trigger the trap. Creative solutions (such as loading the hallway’s western half with an appropriate counterweight) might also disable the trap.
See-saw [reaction] Trigger The number of PCs in the eastern half of the hallway equals or exceeds the number in the western half; Effect The eastern side of the hallway floor tilts at a 45-degree angle, its end descending. Any

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