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Watcher In The WastesHazard 20

Rare Nightmare 
Source Pathfinder #220: Crypt of Runes pg. 79
Complexity Simple
Stealth DC 48 (master) to realize the mountain is dangerous (DC 0 to see the towering statue in the first place)
Description A massive sculpture of a wolflike form as tall as a mountain guards passage to the Cold Wastes at the northern end of Leng and seems almost ready to come to life at the approach of any creatures.
Disable DC 51 Stealth (master) to avoid the initial notice of the gigantic form, or DC 48 Occultism (legendary) to know the proper posture and hand sign to make to turn away the watcher’s attention
Dreadful Notice [reaction] (incapacitation, mental, occult, visual); Trigger A creature comes within a mile of the mountain-sized statue’s base; Effect While the Watcher does not actually animate, it fills the triggering creature’s mind with the dread conviction that it might do so at any moment. The triggering creature must attempt a DC 42 Will save, after which they are temporarily immune to that particular Watcher’s Dreadful Notice for 24 hours.

Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 24 hours.
Failure The creature is stupefied 3 (unlimited duration).
Critical Failure The creature is paralyzed with fear with an unlimited duration; as long as the creature remains paralyzed, they need not drink or eat. If they are brought to a location where they no longer have line of sight to the watcher, the paralyzed creature can attempt a new Will save every day to recover from the paralysis, but during this time they are subject to thirst and starvation as normal.
Reset The nightmare resets immediately.

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