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Web NooseHazard 2

Uncommon Mechanical Trap 
Source The Dead God's Hand pg. 25
Complexity Simple
Stealth DC 22
Description A looped length of webbing snags a creature that walks into it and yanks them painfully off the ground.
Disable DC 19 Survival (trained) or Thievery (expert) to rearrange the webbing
AC 18; Fort +11, Ref +5
Web Noose [reaction] (attack) Trigger A creature steps into the square in which the web noose is set; Effect The trap makes a noose Strike against the triggering creature.

Melee noose +13 (deadly d10), Damage 3d6 bludgeoning and the target is grabbed and pulled off the ground (Escape DC 23). The target takes 1d6 bludgeoning damage at the end of each of its turns as long as it’s caught in the noose.

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