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Serpent's GazeHazard 11

Magical Trap 
Source Echoes in the Earth pg. 23
Complexity Simple
Stealth DC 33 (expert)
Description The circle opens to reveal a slitted serpent’s eye, which begins to spin in hypnotizing fashion.
Disable DC 29 Thievery (expert) to carefully cover the eye without triggering the hazard, or dispel magic (5th rank; counteract DC 29) to counteract the magic
Entrancing Eye [reaction] (illusion, mental, visual) Trigger A non-sekmin creature without Nuzial’s sigil moves adjacent to the door; Effect The trap attempts to place a lingering hypnotic vision of the serpent’s eye in the minds of all creatures within a 15-foot cone. Creatures in the area must attempt a DC 30 Will save.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes a –2 status penalty to Perception checks for 1 day. This effect can be counteracted with a 4th-rank clear mind spell.
FailureAs success, and the creature is dazzled on the first round of any encounter.
Critical FailureAs failure, except the duration is 1 week.

Reset The trap resets when the door is opened and closed.

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