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Boneburst FleshwarpHazard 12

Rare Magical Trap 
Source The Palace of Screaming Flesh pg. 35
Complexity Simple
Stealth DC 33 (expert) to sense the warpline’s presence
Description A surge of fleshwarping magic causes bone spurs to rip through flesh.
Disable DC 30 Arcana (trained) or Occultism (expert) to disrupt the magic, or dispel magic (6th rank, DC 28) to counteract the fleshwarping
Mangle [reaction] (morph) Trigger A creature passes over or under the bridge, entering the area marked T; Effect Each creature in the area must attempt a DC 32 Fortitude save.
Critical SuccessThe creature is unaffected and becomes temporarily immune to the effects of warpline hazards for 1 hour.
SuccessThe creature is unaffected.
FailureThe creature takes 3d10+14 piercing damage as bony protrusions pierce their flesh. Until the creature receives magical healing, the DC for skill checks to restore Hit Points to the creature increases by 2, and the creature reduces the number of Hit Points they recover per attempt by 5.
Critical FailureAs failure, except the effect lasts 1 week.

Reset The hazard resets after 1 minute.

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