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Bloating FleshwarpHazard 12

Rare Magical Trap 
Source The Palace of Screaming Flesh pg. 38
Complexity Simple
Stealth DC 33 (expert) to sense the warpline’s presence
Description A surge of fleshwarping magic causes creatures to swell with blood.
Disable DC 30 Arcana (trained) or Occultism (expert) to disrupt the magic, or dispel magic (6th rank, DC 28) to counteract the fleshwarping
Swell [reaction] (morph) Trigger A creature in the room eats or drinks anything; Effect Each creature in the room must attempt a DC 32 Fortitude save.
Critical SuccessThe creature is unaffected and becomes temporarily immune to the effects of warpline hazards for 1 hour.
SuccessThe creature is unaffected.
FailureThe creature’s flesh swells with blood. For 1 day, whenever the creature takes piercing or slashing damage, it also takes persistent bleed equal to the number of damage dice.
Critical FailureAs failure, except the bleed is equal to twice the number of damage dice, and the effect lasts for 1 week.

Reset The hazard resets after 1 minute.

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