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Unraveling FleshwarpHazard 12

Rare Magical Trap 
Source The Palace of Screaming Flesh pg. 40
Complexity Simple
Stealth DC 33 (expert) to sense the warpline’s presence
Description A surge of fleshwarping magic causes a creature’s flesh to unravel.
Disable DC 30 Arcana (trained) or Occultism (expert) to disrupt the magic, or dispel magic (6th rank, DC 28) to counteract the fleshwarping
Perforate [reaction] (morph) Trigger A creature touches the dam; Effect The triggering creature must attempt a DC 32 Fortitude save.
Critical SuccessThe creature is unaffected and becomes temporarily immune to the effects of warpline hazards for 1 hour.
SuccessThe creature is unaffected.
FailureStrips of the creature’s flesh peel away, exposing muscle and bone. The creature takes 3d10+14 slashing damage and suffers a –4 circumstance penalty to Acrobatics and Athletics checks for 1 day.
Critical FailureAs failure, except the penalty to Acrobatics and Athletics checks lasts for 1 week.

Reset The hazard resets after 1 minute.

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