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Pacification WardHazard 15

Magical Trap 
Source Five Hundred Feet to Freedom pg. 49
Complexity Simple
Stealth DC 40 (expert) to notice the rune
Description A barely visible rune on the gate lock sprays nearby creatures with a soporific mist.
Disable DC 36 Thievery (master) to block the rune's spray; or dispel magic (7th rank, counteract DC 34)
Tranquilize [reaction] (emotion, mental) Trigger A creature Forces Open the gate, fails to Pick the Lock, or damages the gate; Effect The rune sprays a mist in a 15-foot cone. Creatures in the area become pacified, based on the result of their DC 36 Will save. All effects last until the creature takes a full night’s rest or the effect is counteracted with a 4th-rank clear mind spell.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes a –1 status penalty to initiative.
FailureThe creature takes a –2 status penalty to initiative and a –1 status penalty to attack rolls and the DCs of spells that target enemies.
Critical FailureAs failure, and the creature can’t use hostile actions against another creature unless that creature uses a hostile action against it first.

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