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Psychocybin CapsHazard 15

Environmental Fungus 
Source Five Hundred Feet to Freedom pg. 59
Complexity Simple
Stealth DC 0
Description The mushrooms release spores that cause hallucinations, allowing the fungi to feed off the victim’s psychic energy.
Disable DC 35 Nature or Survival to cut back the mushrooms without triggering the spores
AC 34; Fort +29, Ref +23
HP 126 (BT 63); Immunities critical hits, object immunities, precision damage
Spore Eruption [reaction] Trigger A creature moves onto the catwalk, Flies within 10 feet of the mushrooms, or damages the mushrooms; Effect The triggering creature and all creatures within 10 feet of them are exposed to psychocybin spores. Psychocybin Spores (inhaled, mental, poison) A creature that becomes stunned 3 reacts by releasing anything they’re carrying. If the creature is holding onto a ladder, they fall; Saving Throw Will DC 36; Maximum Duration 4 rounds; Stage 1 1d12+12 mental damage (1 round); Stage 2 2d12+12 mental damage and stunned 1 (1 round); Stage 3 3d12+12 mental damage and stunned 3 (1 round)
Reset If a creature within 10 feet of psychocybin caps becomes stunned 3, the effect generates enough mental energy to allow the fungi to reset.

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