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Terror GlyphsHazard 17

Magical Trap 
Source Coils of the King pg. 126
Complexity Simple
Stealth DC 38 (master)
Description Magical glyphs crawl across the floor, ceiling, and walls of the hallway.
Disable DC 38 Acrobatics or Athletics (expert) to move through the area before the glyph activates, DC 40 Arcana (expert) to unweave the glyph’s animating magic, or dispel magic (9th rank; Rules.aspx?ID=3280 DC 36)
Terrifying Message [reaction] (emotion, fear, mental, visual) Trigger A living creature moves into the trapped area; Effect The glyph scuttles in front of the triggering creature and rearranges itself to spell out a terrifying threat, such as “You are about to die.” The creature attempts a DC 40 Will save.
Critical SuccessThe creature is unaffected.
SuccessThe creature is frightened 1.
FailureThe creature is frightened 2.
Critical FailureThe creature is frightened 3 and fleeing for 1 round. A fleeing creature moves toward the nearest trapped area, or in a random direction if no trapped areas remain.

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