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Ghost MoldHazard 11

Environmental Fungus 
Source Pathfinder #225: Vaultlines pg. 210
Complexity Simple
Stealth DC 33 (expert)
Description A patch of black mold releases spoors when living creatures approach.
Disable DC 29 Survival (expert) to remove the mold safely
AC 28; Fort +24, Ref +18
HP 70 (BT 35); Immunities critical hits, object immunities, precision damage, Weaknesses fire 10 Moldy Death If a creature dies while taking persistent damage from the ghost mold spores, a new patch of mold blossoms from their corpse. The GM might decide that the creature’s spirit rises as a ghost or other undead.
Spore Burst [reaction] (poison) Frequency once per day; Trigger A living creature moves adjacent to the mold or the mold is included in the area of a vitality effect; Effect The mold releases a burst of spores in a 10-foot emanation. Any creature in the area must attempt a DC 32 Fortitude save.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes 4d12 void damage and is frightened 1.
FailureThe creature takes 8d12 void damage plus 2d12 persistent void damage and is frightened 3.
Critical FailureAs failure, except the creature is confused for as long as it remains frightened.

Reset Unless entirely eradicated (typically with acid or fire), the mold regrows over the course of 2 weeks.

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