
LanternSource Dark Archives (Remastered) pg. 38Lantern implements shine the light of revelation to part shadows and expose truth. You might use a common glass lantern, torch, paper lantern, or other similar light source. Lantern implements are associated with the harrow suit of stars and the astrological signs of the lantern bearer and the archer.
Initiate Benefit
While you hold your lantern, its burning light leaves secrets no place to hide. You can light or extinguish your lantern with nothing but a thought, as a free action that has the concentrate trait. While lit, the lantern emits an aura of light in a 20-foot emanation; the aura has the light and magical traits. Everything in the aura is magically lit with bright light regardless of cover, and dim light extends beyond the aura an additional distance equal to the size of the aura. The aura's
counteract rank against magical darkness is equal to half your level rounded up.
The lantern's aura attempts to reveal the unseen. You and your allies in the lantern's aura gain a +1 status bonus to visual Perception checks to notice anything that is also within the aura and a +1 status bonus to checks to Recall Knowledge against creatures within the aura, as the light exposes their true natures. During exploration, even if you aren't Searching, the GM rolls a secret check for you to find traps, environmental hazards, haunts, and secrets (such as secret doors). The GM rolls each time a given hazard or secret comes within the lantern's aura. These effects have the
magical and
revelation traits.
Adept Benefit7th
In addition to the initiate benefits, when you hold your lantern, its light reveals the invisible and the ethereal. The lantern's aura of light increases to a 30-foot emanation. While you're holding your lantern,
invisible and
ethereal creatures within the aura become visible as rippling distortions, though they're still
concealed. This doesn't give you any special ability to affect a creature on the Ethereal Plane, but it ensures you're aware of the creatures' presence.
Intensify Vulnerability9th
Your lantern's light flares and burns bright, leaving no shadows in which secrets and enemies can hide. The emanation of your lantern's aura doubles in size. Against the target of your Exploit Vulnerability, the status bonuses from the lantern's initiate benefit increase to +2. The creature takes a –2 status penalty to Deception checks and Stealth checks as long as it's within the aura. Additionally, the target of your Exploit Vulnerability can't be
concealed while it's in the lantern's aura, though it still can potentially become
hidden or
undetected using cover or means other than the concealed condition.
Paragon Benefit17th
In addition to the other benefits, your lantern reveals all things as they truly are. The lantern's aura of light increases to a 40-foot emanation. While you're holding your lantern, the GM rolls a secret
counteract check against any
illusion,
morph, or
polymorph effects that come within the lantern's aura, but only for the purpose of determining whether you and others can see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the spell). Use half your level rounded up as the counteract rank and your class DC – 10 as the counteract modifier. On a failed counteract check, the lantern can't attempt to counteract that illusion, morph, or polymorph effect again until midnight. You can choose to leave any effect you discover intact instead of counteracting it.