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Orthux Guard

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Elite | Normal | Weak
Proficiency without Level

Elite Orthux GuardCreature 1

Uncommon Medium Dwarf Hryngar Humanoid 
Source The Dead God's Hand pg. 22
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 17 (includes +2 from Uncommon) • Humanoid (Society)
Variant hryngar
Perception +5; darkvision
Languages Common, Dwarven, Sakvroth
Skills Athletics +5, Intimidation +4, Religion +5, Stealth +6
Str +1, Dex +2, Con +2, Int +0, Wis +1, Cha -2
Items chain shirt, crossbow (10 bolts), dagger, light mace
AC 16; Fort +8, Ref +8, Will +5; +2 status to saves vs. magic
HP 24
Light Blindness
Speed 20 feet
Melee [one-action] light mace +8 [+4/+0] (agile, finesse, shove), Damage 1d4+2+1 bludgeoningMelee [one-action] dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4+2+1 piercingRanged [one-action] crossbow +8 [+3/-2] (range increment 120 feet, reload 1), Damage 1d8+2 piercingOccult Innate Spells DC 14 (+4 dmg); 1st command, phantom pain; Cantrips (1st) sigil

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