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Mutant Bat

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Elite | Normal | Weak
Proficiency without Level

Weak Mutant BatCreature 4

Legacy Content

Uncommon N Huge Animal 
Source Pathfinder #180: The Smoking Gun pg. 22
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 21 (includes +2 from Uncommon) • Animal (Nature)
Mana Wastes mutated giant bat
Perception +14; echolocation (precise) 40 feet, low-light vision
Skills Acrobatics +11, Athletics +11, Stealth +11
Str +5, Dex +2, Con +4, Int -4, Wis +4, Cha -2
Echolocation A bat can use its hearing as a precise sense at the listed range.
AC 20; Fort +11, Ref +10, Will +9
HP 60
Wing Thrash [reaction] Trigger An adjacent enemy damages the mutant bat; Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Speed 15 feet, fly 30 feet
Melee [one-action] fangs +12 [+7/+2], Damage 2d10-2+7 slashingRanged [one-action] wing +12 [+8/+4] (agile), Damage 2d8-2+7 piercing

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