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Giant Bat

While big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more dangerous monsters—many mistake these massive animals for some sort of demon or vampiric monster. But like other bats, giant bats are simply social and intelligent mammals. They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions.

Recall Knowledge - Animal (Nature): DC 16

Giant BatCreature 2

NLargeAnimal
Source Bestiary pg. 39
Perception +11; echolocation (precise) 40 feet, low-light vision
Skills Acrobatics +8, Athletics +8, Stealth +8
Str +4, Dex +2, Con +3, Int -4, Wis +3, Cha -2
Echolocation A bat can use its hearing as a precise sense at the listed range.
AC 18, Fort +9, Ref +8, Will +7
HP 30
Wing Thrash ReactionReaction Trigger An adjacent enemy damages the giant bat. Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Speed 15 feet, fly 30 feet
Melee Single ActionSingle Action fangs +10, Damage 1d10+4 slashingMelee Single ActionSingle Action wing +10 (agile), Damage 1d6+4 piercing

All Monsters in "Bat"

NameLevel
Giant Bat2
Vampire Bat Swarm1

Bat

Source Bestiary pg. 39
A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.

Sidebar - Locations Bat Locations

Vampire bat swarms roost in colonies wherever they can find shelter from weather, light, and predators, favoring caves, trees, and narrow gorges. Giant bats prefer to dwell in smaller numbers in deep caves, abandoned mines, or the attics of abandoned buildings. Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts, or even ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations.