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Lizardfolk Warrior

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Elite | Normal | Weak
Proficiency without Level

Weak Lizardfolk WarriorCreature 1

Legacy Content

Uncommon CN Medium Humanoid Lizardfolk 
Source Kingmaker Adventure Path pg. 139
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 17 (includes +2 from Uncommon) • Humanoid (Society)
Variant lizardfolk
Perception +5
Languages Draconic, Iruxi
Skills Acrobatics +4, Athletics +6, Stealth +4, Survival +5
Str +4, Dex +2, Con +3, Int +0, Wis +1, Cha +0
Items javelins (10), leather armor, longspear
AC 15; Fort +7, Ref +6, Will +5
HP 26
Attack of Opportunity [reaction]
Speed 25 feet, swim 15 feet
Melee [one-action] longspear +8 [+3/-2] (reach), Damage 1d8-2+6 piercingMelee [one-action] jaws +8 [+3/-2], Damage 1d6-2+6 piercingMelee [one-action] tail +8 [+4/+0] (agile), Damage 1d4-2+6 bludgeoningRanged [one-action] javelin +6 [+1/-4] (thrown 30 feet), Damage 1d6-2+4 piercingDeep Breath A lizardfolk warrior can hold their breath for 180 rounds (18 minutes).Sudden Charge [two-actions] With a quick sprint, the lizardfolk warrior dashes up to their foe and swings. They Stride or Swim twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk warrior.

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