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Tallusian

This creature's description may contain spoilers. Click to revealWhile many celestials are drawn to what is, tallusians care about what was. Compelled to protect the remnants of fallen civilizations, tallusians often work alongside dryads and other creatures of nature, helping restore the land around their ruins while fighting off evil influences seeking to claim the abandoned structures for themselves. Though few know more about the ancient civilizations they protect than the tallusians themselves, they rarely make distinctions between holy sites and those used for nefarious purposes. To a tallusian, any building, regardless of its history, can be repurposed into something new.

Physically, tallusians resemble oversized red pandas, except they have six legs, piercing blue eyes, and quills of sharpened stone growing along their backs and from their bushy tails. At rest, tallusians appear virtually indistinguishable from the buildings they protect, masquerading as heaps of rubble until they move. They also possess the ability to adopt a humanoid form, often that of an energetic child. Tallusians disguised as children have been known to lead adventurers to civilizations that have otherwise fallen off the map, in hopes the heroes will help protect the ruins until they can be restored.

Elite | Normal | Weak
Proficiency without Level

TallusianCreature 5

Uncommon Medium Azata Celestial Holy 
Source Claws of the Tyrant pg. 121
Recall Knowledge DC 22 (includes +2 from Uncommon) • Celestial (Religion)
Perception +7; darkvision
Languages Empyrean, Fey; truespeech
Skills Acrobatics +6, Architecture Lore +9, Athletics +6, Crafting +8, Nature +8, Stealth +6, Survival +8
Str +2, Dex +2, Con +4, Int +1, Wis +3, Cha +2
AC 16; Fort +9, Ref +7, Will +7
HP 76; Weaknesses cold iron 5, unholy 5
Speed 25 feet, climb 20 feet
Melee [one-action] jaws +9 [+4/-1], Damage 2d8+8 piercingMelee [one-action] claw +9 [+5/+1] (agile), Damage 2d6+6 slashingMelee [one-action] tail +9 [+4/-1], Damage 2d6+6 bludgeoning plus KnockdownRanged [one-action] quill +9 [+5/+1] (agile, range increment 20 feet), Damage 2d6+6 piercingDivine Innate Spells DC 17; 4th shape stone; 2nd humanoid form (at will); 1st pummeling rubble; Constant (5th) truespeech
Crumbling Ground [two-actions] (divine, earth) The tallusian slaps their tail against the earth, creating a vibration at the precise frequency needed to shake the ground in a 10-foot burst within 30 feet. The area becomes difficult terrain for 24 hours. Any creature in the area must attempt a DC 17 Reflex save.
Critical Success The creature is unaffected.
Success The creature is off-guard until the start of its next turn.
Failure The creature falls prone.
Critical Failure As failure, plus the creature takes 1d6 bludgeoning damage.
Rubble [one-action] (concentrate) Until the next time it acts, the tallusian appears to be a normal pile of broken rubble. It has an automatic result of 31 (34 in ruins) on Deception checks and DCs to pass as a pile of rubble.Tail Spin [two-actions] The tallusian spins in place, sweeping their tail to knock down their foes. Each adjacent foe takes 2d6+6 bludgeoning damage (DC 17 basic Reflex save). Also on a failed save, the target is knocked prone. Afterward, the tallusian becomes clumsy 1 for 1 round.

Sidebar - Additional Lore Excessive Exuberance

With their ability to shapeshift and seemingly limitless energy, tallusians are often mistaken as fey by the adventurers who encounter them. Indeed, many tallusians feel more comfortable among creatures of the First World than those of the celestial realms. Angels and even other azatas sometimes feel the intensity with which tallusians protect their ruins to be excessive. At heart, however, tallusians are as kindhearted as they are exuberant, flying into a frenzy of tooth, claw, and quill only when they feel their territory is at risk.

All Monsters in "Azata"

NameLevel
Aeolaeka (Stone Azata)12
Bralani (Wind Azata)6
Gancanagh (Passion Azata)4
Ghaele (Crusader Azata)13
Kanya (Muse Azata)7
Lyrakien (Wanderer Azata)1
Raelis (Laureate Azata)11
Tallusian5
Veranallia (Rebirth Azata)20
Yamah (Spelldrinker Azata)5
Zhuraita (Scholar Azata)15

Azata

Source Monster Core pg. 32
Azatas are manifestations of freedom and unrestrained joy—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of good dreams and heartfelt wishes for a better world, they reside in the untamable wilds of Elysium. Azatas are passionate and mercurial, as beautiful and bright as a child's fantasy, but also fiercely loyal to those they hold dear. They act quickly and directly against fiendish and foul influences, but they tend to avoid guiding mortal affairs otherwise, allowing people to choose their own destiny without the meddling of otherworldly forces.

Azatas reject the dual chains of both duty and tyranny, but also the heavy chains of despair that reality so often inflicts upon those who live in it. This can give them a dubious reputation with other celestials, who consider azatas to be flighty and unreliable, but azatas know that unrelenting self-sacrifice can be just as destructive to the soul as evil. Azatas refuse to compromise the beauty of the world with such banality, instead living without regret and savoring every triumph and agony they encounter upon the way.

Sidebar - Additional Lore Azata Divinities

The most powerful azatas belong to the host of demigods known as empyreal lords. These lesser deities maintain many cults across many worlds in the mortal Universe, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.

Sidebar - Additional Lore Azata Intercession

Azatas occasionally intercede in mortal affairs when obvious freedoms are at risk. Azatas are known to show up and aid mortals facing off against tyrants or other wicked beings. These moments of aid are brief, however, and azatas generally leave the moment an oppressor falls. The value of freedom is so important to azatas that they prefer to leave to avoid influencing a mortal in any direct way and thus infringe on a mortal's freedom.

Sidebar - Treasure and Rewards Azata Treasures

Azatas are not above material wealth, and most azatas adore finery out of an innocent passion for its beauty. Not entirely immune to embarrassment, they might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.

Sidebar - Related Creatures Other Azatas

The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed, mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!

Shelyn's Corner

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