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Bralani (Wind Azata)

Bralanis embody the freedom of fair competition, embracing opportunities to test their skills against worthy foes and bring mortals together with the thrill of good-natured sports and contests. Their interest in constructive conflict also extends to higher stakes, such as diplomatic negotiations. In these cases, bralanis ensure that neither side's desires are crushed by the other's and work as mediators when needed. They believe in friendly contests to diffuse tension. When discussions are going well, bralanis step back, allowing the participants to shape their own futures. They delight in sailing through violent storms as wind, basking in the raw energy.

Recall Knowledge - Celestial (Religion): DC 22

Elite | Normal | Weak

BralaniCreature 6

Source Bestiary 2 pg. 30 2.0
Perception +14; darkvision
Languages Celestial, Draconic, Infernal; tongues
Skills Acrobatics +13, Deception +15, Diplomacy +15, Games Lore +14, Stealth +15
Str +5, Dex +5, Con +3, Int +2, Wis +4, Cha +5
Items +1 composite longbow, scimitar
AC 24; Fort +13, Ref +17, Will +12
HP 120; Resistances electricity 10; Weaknesses cold iron 5, evil 5
Speed 30 feet, fly 80 feet
Melee Single ActionSingle Action scimitar +16 [+11/+6] (forceful, sweep), Damage 1d6+8 slashing plus 2d6 electricity and 1d6 goodRanged Single ActionSingle Action composite longbow +18 [+13/+8] (deadly 1d10, reload 0, volley 30 feet), Damage 1d8+6 plus 1d6 electricity and 1d6 goodDivine Innate Spells DC 24; 4th gaseous form (at will); 3rd heal, lightning bolt, wall of wind; 2nd calm emotions; 1st gust of wind (at will); Constant (5th) tongues
Fair Competition (divine, enchantment, mental) Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours. If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming sickened 1 and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to Diplomacy checks and Recall Knowledge checks that directly pertain to their opponents.Whirlwind Blast Two ActionsTwo Actions (air, divine, evocation) The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning damage (DC 24 basic Reflex save). It can't use this ability again for 1d4 rounds.Wind Form A bralani flies at full Speed in gaseous form.

Sidebar - Additional Lore Bralani Contests

Bralanis enjoy inventing games and contests and adding new twists to popular sports rather than following familiar rules. Speed often features somewhere in bralani games, whether it be physical speed or quickness of wit. It is not uncommon for bralanis to seek the input of young children, encouraging adults to draw inspiration from a child's creativity rather than allowing themselves to settle into comfortable and repetitive patterns.

All Monsters in "Azata"

Bralani (Wind Azata)6
Gancanagh (Passion Azata)4
Ghaele (Crusader Azata)13
Lillend (Muse Azata)7
Lyrakien (Wanderer Azata)1
Veranallia (Rebirth Azata)20


Source Bestiary pg. 30
Azatas are manifestations of freedom—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baf es archons and other more lawful creatures who haven’t had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.

Sidebar - Additional Lore Azata Divinities

The most powerful of all azatas belong to the cast of demigods known as empyreal lords. These lesser deities maintain many cults across many Material Plane worlds, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.

Sidebar - Treasure and Rewards Azata Treasure

While azatas would like to think they are above material wealth, the truth is that most azatas adore finery and displays of beauty or grandeur. They might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.

Sidebar - Related Creatures Other Azatas

The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!

Sidebar - Locations Wandering Azatas

While the idyllic realm of Elysium is the home plane of azatas, their overwhelming curiosity and natural wanderlust often lead them to travel far from this plane. On other planes, they can be seeking to right wrongs, looking for entertainment, or merely exploring to see the sights. More than a few azatas, taken by a whimsical urge to spread their sometimes unwelcome jocosity, see it as their duty to tease uptight or humorless mortal creatures.