|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Abilities
|
Filter
|
Monsters
|
NPCs
All
|
Families
|
Templates
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
Veranallia (Rebirth Azata)
Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia's body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender—it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time.
Veranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather.
Recall Knowledge - Celestial
(
Religion
)
: DC 40
Veranallia
Creature 20
CG
Medium
Azata
Celestial
Source
Bestiary 2 pg. 31
2.0
Perception
+38;
darkvision
,
tremorsense (imprecise) 120 feet
Languages
Celestial
,
Draconic
,
Infernal
;
speak with animals
,
speak with plants
,
tongues
Skills
Athletics
+34,
Deception
+36,
Diplomacy
+38,
Elysium Lore
+36,
Intimidation
+36,
Medicine
+36,
Nature
+34,
Survival
+38
Str
+8,
Dex
+6,
Con
+8,
Int
+6,
Wis
+10,
Cha
+8
Items
+3
greater striking
sickle
AC
45;
Fort
+36,
Ref
+34,
Will
+38
HP
475;
Resistances
fire 20, cold 20;
Weaknesses
cold iron 20, evil 20
Speed
40 feet, fly 40 feet
Melee
sickle +39 [
+35/+31
] (
agile
,
finesse
,
trip
),
Damage
3d4+16 slashing plus 4d6 cold and 1d6 good
Melee
vine +39 [
+34/+29
] (
reach 20 feet
),
Damage
4d12+16 bludgeoning plus 1d6 good and
Improved Grab
Divine Innate Spells
DC 42, attack +32;
10th
cataclysm
,
primal phenomenon
(once per year),
revival
;
9th
nature's enmity
,
regenerate
(×3),
storm of vengeance
,
tree stride
(at will);
8th
polar ray
(at will),
sunburst
(at will);
6th
baleful polymorph
(at will),
tangling creepers
(at will);
Constant
(9th)
endure elements
,
speak with animals
,
speak with plants
,
tongues
Rituals
DC 42 (also has Reincarnate; spell not out yet at time of printing);
6th
awaken animal
,
commune with nature
,
primal call
;
4th
blight
,
plant growth
;
2nd
consecrate
Alter Weather
Frequency
three times per day;
Effect
The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level
control weather
ritual.
Rebirth
(
divine
,
necromancy
)
Frequency
once per day;
Effect
The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar.
Primordial Veranallia
In the deepest reaches of
Elysium
, the eldest of veranallias roam. These beings concern themselves with transformations that take place over the course of millennia, as well as changes in the climates of entire worlds. Primordial veranallias have an array of unique powers that can affect the area for many miles around them, from turning deserts into glass to triggering earthquakes.
All Monsters in "
Azata
"
Name
Level
Bralani (Wind Azata)
6
Gancanagh (Passion Azata)
4
Ghaele (Crusader Azata)
13
Lillend (Muse Azata)
7
Lyrakien (Wanderer Azata)
1
Veranallia (Rebirth Azata)
20
Azata
Source
Bestiary pg. 30
Azatas are manifestations of freedom—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baf es archons and other more lawful creatures who haven’t had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.
Azata Divinities
The most powerful of all azatas belong to the cast of demigods known as empyreal lords. These lesser deities maintain many cults across many Material Plane worlds, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.
Azata Treasure
While azatas would like to think they are above material wealth, the truth is that most azatas adore finery and displays of beauty or grandeur. They might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.
Other Azatas
The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!
Wandering Azatas
While the idyllic realm of Elysium is the home plane of azatas, their overwhelming curiosity and natural wanderlust often lead them to travel far from this plane. On other planes, they can be seeking to right wrongs, looking for entertainment, or merely exploring to see the sights. More than a few azatas, taken by a whimsical urge to spread their sometimes unwelcome jocosity, see it as their duty to tease uptight or humorless mortal creatures.