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Ghaele (Crusader Azata)

Ghaeles are fiend-hunting knights of Elysium and champions of the freedom to take up arms against oppressors and other evils. Ghaeles rarely engage directly in mortal wars, but where fiends are involved they make an exception. A ghaele might assume the guise of a mortal to fight fiends alongside others, hoping to bolster morale and teach good tactics against such supernatural foes. Ghaeles serve various deities and empyreal lords of Elysium, though many have an affinity for Cayden Cailean in his capacity as a champion of freedom and defender of the downtrodden. Among azatas, ghaeles are generally the quickest to shift to violence as a method of solving problems, but even then they seek to minimize pain and suffering when they can.

Recall Knowledge (Religion): DC 31

GhaeleCreature 13

CGMediumAzataCelestial
Source Bestiary pg. 33
Perception +25; darkvision, see invisibility
Languages Celestial, Draconic, Infernal; tongues
Skills Acrobatics +27, Athletics +26, Diplomacy +26, Nature +23, Religion +23, Stealth +21, Warfare Lore +26
Str +7, Dex +4, Con +5, Int +3, Wis +4, Cha +5
Items +1 greatsword
AC 34, Fort +26, Ref +20, Will +23
HP 235; Resistances energy 15 (see Choose Weakness); Weaknesses cold iron 15, evil 15
Free Blade Free ActionFree Action Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty. Effect A ghaele’s blade is implacable in the pursuit of freedom, and its energies can overpower any eflect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele can use this ability even if it’s otherwise unable to act.
Light Form A ghaele’s body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can’t end its action within a solid object.
Speed 35 feet, fly 100 feet
Melee Single ActionSingle Action holy greatsword +28 (good, magical, versatile P), Damage 2d12+13 slashing plus 1d6 good and 1d6 other (see Choose Weakness)Ranged Single ActionSingle Action light ray +25 (chaotic, good, light, range 300 feet), Damage 1d12 chaotic plus 1d12 good plus 2d6+6 other (see Choose Weakness)Divine Innate Spells DC 33; 7th chromatic wall, dispel magic, heal, prismatic spray; 6th illusory scene; 5th banishment; 4th heal (x4), invisibility (at will; self only), restoration; 3rd mind reading; 2nd continual flame (at will), dispel magic (at will); 1st charm, detect alignment (at will; evil only), illusory disguise (at will); Cantrips (7th) dancing lights, detect magic, light; Constant (7th) see invisibility; (5th) tongues
Divine Rituals DC 33; 5th resurrect
Choose Weakness Single ActionSingle Action (concentrate, divination, divine, evocation, manipulate) A ghaele attempts to Recall Knowledge about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the a foe’s weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness.Ghaele's Gaze Single ActionSingle Action (divine, evocation, visual) When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of divine decree (DC 33 Will save). If it survives, the creature is temporarily immune to Ghaele’s Gaze for 1 minute.Holy Blade (divine, evocation) Any weapon becomes a +2 holy striking weapon while the ghaele wields it.

All Monsters in "Azata"

NameLevel
Gancanagh (Passion Azata)4
Ghaele (Crusader Azata)13
Lillend (Muse Azata)7
Lyrakien (Wanderer Azata)1

Azata

Source Bestiary pg. 30
Azatas are manifestations of freedom—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baf es archons and other more lawful creatures who haven’t had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.

Azata Divinities

The most powerful of all azatas belong to the cast of demigods known as empyreal lords. These lesser deities maintain many cults across many Material Plane worlds, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.

Azata Treasure

While azatas would like to think they are above material wealth, the truth is that most azatas adore finery and displays of beauty or grandeur. They might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.

Other Azatas

The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!

Wandering Azatas

While the idyllic realm of Elysium is the home plane of azatas, their overwhelming curiosity and natural wanderlust often lead them to travel far from this plane. On other planes, they can be seeking to right wrongs, looking for entertainment, or merely exploring to see the sights. More than a few azatas, taken by a whimsical urge to spread their sometimes unwelcome jocosity, see it as their duty to tease uptight or humorless mortal creatures.