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Nature's EnmitySpell 9

Enchantment
Source Core Rulebook pg. 354
Traditions primal
Cast Two ActionsTwo Actions somatic, verbal
Range 120 feet; Area 500-foot burst; Targets up to 5 creatures
Duration 10 minutes
Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.
  • Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants.
  • Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success.
  • The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal or plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.
The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.