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Skeletal Rat Swarm

Nethys Note: No description has been provided for this monster.

Recall Knowledge - Undead (Religion): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Skeletal Rat SwarmCreature 2

Uncommon Large Mindless Skeleton Swarm Undead Unholy 
Source Claws of the Tyrant pg. 27
Perception +8; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +7, Stealth +8
Str +4, Dex +4, Con +2, Int -5, Wis +1, Cha +2
AC 16; Fort +5, Ref +11, Will +8
HP 40 (void healing); Immunities bleed, death effects, disease, grabbed, mental, paralyzed, poison, precision, prone, restrained, swarm mind, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5; Weaknesses area damage 4, splash damage 4
Speed 30 feet, climb 10 feet
Ravenous Sickness (disease, unholy) An infected creature can't heal damage it takes from this disease until the disease is cured; Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage and the target requires twice as much food for a creature of their size to avoid starvation (1 day); Stage 3 1d6 void damage and the target requires three times as much food for a creature of their size to avoid starvation (1 day); Stage 4 1d6 void damage and the target takes 1 void damage each hour until it eats a full meal (1 day); Stage 5 dead, rising as a skeleton immediately after it devours the flesh off its own bones.Swarming Bites [one-action] Each enemy in the swarm's space takes 3d4 piercing damage (DC 18 basic Fortitude save). A creature that fails this save is exposed to ravenous sickness.

All Monsters in "Skeleton"

NameLevel
Beetle Carapace6
Drake Skeleton8
Harpy Skeleton5
Ossuary Warden19
Skeletal Champion2
Skeletal Giant3
Skeletal Horse2
Skeletal Hulk7
Skeletal Mage5
Skeletal Rat Swarm2
Skeletal Soldier1
Skeletal Titan13
Skeleton Guard-1
Skeleton Infantry11
Skeleton Mob6
Tyrannosaurus Skeleton9
Undead Murder3
Wolf Skeleton0

Skeleton

Source Monster Core pg. 312 1.1
Animated skeletons are among the most common types of undead.

Skeleton Abilities

Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics.

Bloody A coating of blood gives the skeleton fast healing equal to its level.
Collapse [reaction] Trigger The skeleton is critically hit; Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can re-form in a standing position as an action, but until it does, it is immobilized and off-guard.
Explosive Death When the skeleton is destroyed, its bones shatter and explode. Adjacent creatures take 1d6 slashing damage per 2 levels (minimum 1d6) with a basic Reflex save against the moderate spell DC for the skeleton's level.

Screaming Skull [two-actions] (auditory, emotion, fear, mental) The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is blind until then.

Sidebar - Advice and Rules Creating Skeletons

Start with a skeleton of the appropriate size. (Gargantuan skeletons can use skeletal hulk with the elite adjustments, Gargantuan size, and 5 feet more reach.) Add Strikes, Speeds, or other abilities it would gain from its shape. For instance, a chimera skeleton might have a horn attack with its goat head and jaw attacks with its dragon and lion heads, but not a fist attack.

Sidebar - Additional Lore Unlife Without Flesh

The necromantic energies that infuse animated undead skeletons give them the ability to see without eyes and move without muscles. Despite being mindless, skeletons' instinct to do evil comes from their corrupt vital essence, perverting void energy for creation rather than destruction.