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Radiant Veranallia

Nethys Note: No description has been given for this monster.

Recall Knowledge - Undead (Religion): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

Radiant VeranalliaCreature 20

Unique Medium Mummy Undead Unholy 
Source Claws of the Tyrant pg. 95
Perception +38; darkvision, tremorsense (imprecise) 120 feet
Languages Diabolic, Draconic, Empyrean, Necril; truespeech
Skills Athletics +34, Deception +36, Diplomacy +38, Intimidation +36, Medicine +36, Nature +34, Survival +38
Str +8, Dex +6, Con +8, Int +6, Wis +10, Cha +8
Items +3 greater striking sickle
AC 45; Fort +36, Ref +34, Will +38
HP 475 (void healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 20; Weaknesses cold iron 20, fire 20
Speed 40 feet, fly 40 feet
Melee [one-action] sickle +39 [+35/+31] (agile, finesse, magical, trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 spiritMelee [one-action] vine +39 [+34/+29] (reach 20 feet), Damage 4d12+16 bludgeoning plus 1d6 spirit and Improved GrabDivine Innate Spells DC 42, attack +32; 10th cataclysm, remake, revival; 9th nature's pathway (at will), regenerate (×3), wrathful storm; 8th arctic rift (at will), sunburst (at will); 6th cursed metamorphosis (at will), tangling creepers (at will); Constant (9th) environmental endurance, speak with animals, speak with plants, truespeech
Rituals DC 42; 6th awaken animal, primal call; 4th blight, plant growth; 2nd consecrate
Alter Weather [three-actions] Frequency three times per day Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-rank control weather ritual.Rebirth (divine) Frequency once per day; Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of dust. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into a skeleton.

All Monsters in "Mummy"

NameLevel
Bog Mummy5
Bog Mummy Cultist9
Decrepit Mummy2
Mummy, Drowned17
Ice Mummy8
Iroran Mummy10
Mummified Cat0
Mummy Guardian6
Mummy Pharaoh9
Mummy Prophet of Set13
Quoppopak Mummy13
Radiant Veranallia20

Mummy

Source Monster Core pg. 234 1.1
While many cultures practice mummification for benign reasons, undead mummies are created through grueling rituals, typically to provide eternally vigilant guardians. Much more rarely, a body mummified without those special rites can rise again due to its hatred of the living.

Sidebar - Additional Lore Faithful Preservation

Few faiths support mummification as a means of creating the undead. Certain Iroransects practice self-mummification, for example, and worshippers of the ancient Osirian god Set left behind many mummies in that empire's lands. Urgathoa'sfaith, however, wholeheartedly embraces the mummification of the willing and unwilling alike, producing most of the mummies in modern times.

Sidebar - Additional Lore Into Eternity

Undead mummies stand in a mockery of preserving bodies after death, trapping souls in their static husks rather than allowing them to enter the Great Beyond. Followers of Pharasma consider them an affront to their goddess on many levels, with some even refusing to perform the traditional rites their goddess supports.