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PFS StandardDecrepit Mummy

If a mummy has been in combat, endured the ravages of time, or been exposed to the elements, it can be so damaged it barely functions. These mummies continue guarding their tombs until they are too broken to even move.

Recall Knowledge - Undead (Religion): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Decrepit MummyCreature 2

LEMediumMummyUndead
Source Book of the Dead pg. 130
Perception +10; darkvision
Languages Necril; plus any one language they knew while alive
Skills Athletics +7, Stealth +9
Str +3, Dex +1, Con -2, Int -2, Wis +4, Cha +2
AC 17 (15 when crumbling); Fort +6, Ref +7, Will +10
HP 40 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 5
Crumbling Form A decrepit mummy is barely cohesive. Once a decrepit mummy is reduced to fewer than half their Hit Points, or immediately upon being damaged by a critical hit, they start falling apart, reducing their Armor Class to 15.
Speed 20 feet
Melee fist +11 [+6/+1], Damage 1d8+3 bludgeoning plus lesser mummy rotLesser Mummy Rot (disease, divine, necromancy, negative) The damage from this disease can't be healed while a creature still has the disease. A creature killed by lesser mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 2d6 negative damage and stupefied 1 (1 day)

All Monsters in "Mummy"

NameLevel
Bog Mummy5
Decrepit Mummy2
Ice Mummy8
Iroran Mummy10
Mummified Cat0
Mummy Guardian6
Mummy Pharaoh9
Mummy Prophet of Set13

Mummy

Source Bestiary pg. 240
While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

Sidebar - Geb Mummification Practice

Neophytes to mummification typically apprentice to a morgue specializing in the process. Apprenticeships can last several years. Generally, the first mummies one produces are animals, usually of inferior quality. Those who become skilled remain rare enough to be a strategic resource and could be abducted, coerced, or bribed to change their allegiance or sabotage the mummification of their masters.