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Morlock Thrall

Nethys Note: No description has been given for this creature.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Morlock ThrallCreature 4

Rare Medium Humanoid 
Source Pathfinder #214: The Broken Palace pg. 57
Perception +10; darkvision
Languages Azlanti, Sakvroth
Skills Athletics +11 (+13 climbing), Crafting +12 (Repair only), Intimidation +11
Str +5, Dex +2, Con +5, Int +0, Wis +2, Cha +3
Light Blindness
Items +1 falchion, hide armor
AC 20; Fort +13, Ref +8, Will +10; +2 status to all saves vs. disease and poison
HP 70 (fast healing 5)
Mindbound (divine) If any creature other than Vikandian targets the morlock thrall with an effect that would give the morlock the controlled condition, Vikandian rolls a counteract check against the effect, with a +16 counteract check modifier.Mortal Shield [reaction] Trigger The morlock thrall will do anything to protect their master. If the morlock thrall is adjacent to Vikandian when Vikandian would take damage from a Strike or spell attack; Effect The morlock throws himself in front of his master, taking half the damage of the attack (before applying any weaknesses or resistances). Vikandian takes the remaining damage, applying any weaknesses or resistances as normal.Reactive Strike [reaction]
Speed 30 feet, climb 20 feet
Melee [one-action] falchion +14 [+9/+4] (forceful, magical, sweep), Damage 1d10+7 slashingInstinctual Tinker [two-actions] As morlock.Leap Attack [two-actions] As morlock.Rally [reaction] Trigger The thrall ends their turn more than 30 feet away from Vikandian; Effect The thrall Strides up to their Speed toward Vikandian.Revel in the Gore [one-action] (manipulate, mental, visual) Requirement The morlock thrall's previous action was a critical hit with a melee Strike; Effect The morlock shrieks in excitement and springs forward to slurp at the gore. Any creatures within 20 feet who can see the disgusting display must attempt a DC 21 Fortitude save or become sickened 1 (or sickened 2 on a critical failure). Vampires and other morlocks in the area are emboldened instead and gain a +1 circumstance bonus to Will saves until the end of their next turn.Swarming Stance As morlock.Swipe [two-actions] The morlock thrall makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the morlock's melee reach and adjacent to each other. The sweep bonus of the morlock's falchion applies to these attacks. Roll damage once and apply it to each creature hit. A Swipe counts as two attacks toward the morlock's multiple attack penalty.