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Hide Armor

Source Core Rulebook pg. 275
Price 2 gp; AC Bonus +3; Dex Cap +2; Check Penalty -2; Speed Penalty -5 ft.
Strength 14; Bulk 2; Group Leather; Traits
A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.

Armor Specialization Effects

Source Core Rulebook pg. 275
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.

Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.