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Golden Fiend Sister

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Elite | Normal | Weak
Proficiency without Level

Golden Fiend SisterCreature 17

Rare Medium Human Humanoid Unholy 
Source Midnight Burning pg. 187
Recall Knowledge DC 41 (includes +5 from Rare) • Humanoid (Society)
Variant grandmaster
Perception +18; lifesense (imprecise) 60 feet
Languages Common, Diabolic
Skills Acrobatics +16, Athletics +16, Diplomacy +8, Intimidation +8, Martial Arts Lore +13, Stealth +8
Str +6, Dex +4, Con +3, Int +1, Wis +5, Cha +1
Items +2 greater striking handwraps of mighty blows, +2 greater striking khakkara, +2 greater striking returning dart, bands of force, cathedral keys
AC 23; Fort +11, Ref +15, Will +10
HP 310
Speed 50 feet
Melee [one-action] khakkara +16 [+11/+6] (magical, shove, two-hand d10, versatile P), Damage 3d6+14 bludgeoningMelee [one-action] fist +16 [+12/+8] (agile, magical, nonlethal, unarmed), Damage 3d6+14 bludgeoningRanged [one-action] dart +14 [+10/+6] (agile, magical, reload 0, thrown 20 feet), Damage 3d4+14 piercingMonk Focus Spells 3 Focus Points, DC 21, attack +17; 8th harmonize self, qi blast, wind jump
Disrupt Qi [two-actions] (void) The Golden Fiend Sister attempts an unarmed Strike against a living creature. On a hit, the creature takes 3d6 persistent void damage and is enfeebled 2 until the persistent damage ends.Flurry of Blows [one-action] Frequency once per round; Effect The Golden Fiend Sister makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. The sister can substitute any number of the attacks with khakkara Strikes or attempts to Grapple, Reposition, Shove, or Trip.Monastic Weaponry A Golden Fiend Sister can substitute a khakkara Strike for any ability that requires a fist Strike.One-Millimeter Punch [two-actions] or [three-actions] The Golden Fiend Sister makes a single, carefully controlled fist Strike that deals 2 additional dice of damage, or 4 additional dice if she spent 3 actions. If this damages the target, the Golden Fiend Sister can choose to make the target attempt a DC 21 Fortitude save.
Critical Success The target is unaffected.
Success The target is pushed back 5 feet.
Failure The target is pushed back 10 feet.
Critical Failure The target is pushed back 10 feet for each action the Golden Fiend Sister spent on One-Millimeter Punch.
Powerful Fists The Golden Fiend Sister’s fist Strikes don’t take penalties when making lethal attacks, and her fist Strikes are treated as adamantine, cold iron, and silver.

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