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Orthux Guard

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Elite | Normal | Weak
Proficiency without Level

Weak Orthux GuardCreature -2

Uncommon Medium Dwarf Hryngar Humanoid 
Source The Dead God's Hand pg. 22
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 14 (includes +2 from Uncommon) • Humanoid (Society)
Variant hryngar
Perception +1; darkvision
Languages Common, Dwarven, Sakvroth
Skills Athletics +1, Intimidation +0, Religion +1, Stealth +2
Str +1, Dex +2, Con +2, Int +0, Wis +1, Cha -2
Items chain shirt, crossbow (10 bolts), dagger, light mace
AC 12; Fort +4, Ref +4, Will +1; +2 status to saves vs. magic
HP 14
Light Blindness
Speed 20 feet
Melee [one-action] light mace +4 [+0/-4] (agile, finesse, shove), Damage 1d4-2+1 bludgeoningMelee [one-action] dagger +4 [+0/-4] (agile, finesse, versatile S), Damage 1d4-2+1 piercingRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2 piercingOccult Innate Spells DC 10 (-4 dmg); 1st command, phantom pain; Cantrips (1st) sigil

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