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Nugrah

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Elite | Normal | Weak
Proficiency without Level

Weak NugrahCreature 4

Legacy Content

Unique NE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 183
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 (29 if Unique applies) • Humanoid (Society)
Perception +12
Languages Common, Hallit
Skills Deception +9, Intimidation +11, Nature +10, Stealth +7, Survival +10
Str +1, Dex +0, Con +2, Int +0, Wis +5, Cha +4
Items club, filthy rags, wooden (and bloodstained) symbol of Gozreh
AC 15; Fort +8, Ref +4, Will +13
HP 60
Speed 20 feet
Melee [one-action] club +10 [+5/+0], Damage 1d6-2+3 bludgeoningPrimal Prepared Spells DC 21, attack +19 (-4 dmg); 3rd meld into stone, summon animal; 2nd barkskin, heal, spider climb; 1st hydraulic push, longstrider, shillelagh; Cantrips (3rd) detect magic, electric arc, light, prestidigitation, ray of frost
Survival of the Fittest [reaction] Trigger A 1st- or higher-level animal summoned by Nugrah is killed within 30 feet of him; Effect Blood- red energy flows from the slain creature into Nugrah's mouth. He immediately heals 1d6 Hit Points per level of the slain animal, gaining any excess healing as temporary Hit Points that last for 10 minutes. As long as he possesses these temporary Hit Points, blood-red energy ripples across his flesh and his AC increases to 22.Swift Summon [two-actions] Prerequisite Nugrah has a summon animal spell prepared and available. Effect Nugrah casts summon animal but does not need to use a material component.

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