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Knurr Ragnulf

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Elite | Normal | Weak
Proficiency without Level

Weak Knurr RagnulfCreature 1

Legacy Content

Unique CE Medium Dwarf Humanoid 
Source Rusthenge pg. 33
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 15 (25 if Unique applies) • Humanoid (Society)
Male dwarf ex-cleric of Gorum
Perception +6; darkvision
Languages Common, Dwarven, Skald
Skills Athletics +5, Crafting +2, Deception +5, Intimidation +7, Religion +4
Str +3, Dex +0, Con +2, Int +0, Wis +2, Cha +3
Items +1 warhammer, rusty (broken) full plate
AC 15; Fort +6, Ref +2, Will +6
HP 25
Speed 20 feet
Melee [one-action] warhammer +8 [+3/-2] (magical, shove), Damage 1d8-2+5 bludgeoningIntimidating Strike [two-actions] (emotion, fear, mental) Knurr makes a melee Strike while roaring Xar-Azmak's name. If he hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.

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