There is a Legacy version
here.
Adept
Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.Medium Human Humanoid
Source NPC Core pg. 96
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 12 • Humanoid (Society)
Perception +2
Languages Common
Skills Arcana +3, Diplomacy +1, Occultism +3, Scribing Lore +3, Society +3
Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1
Items journal, robes, scroll case, writing set
AC 12; Fort +0, Ref +2, Will +4
HP 8
Speed 25 feet
Melee [one-action] fist +4 [+0/-4] (agile, nonlethal), Damage 1d4-2 bludgeoningRanged [one-action] journal +4 [-1/-6] (nonlethal, thrown 10 feet), Damage 1d6-2 bludgeoningOccult Spells Known DC 13 (-4 dmg); Cantrips (1st) daze, detect magic, telekinetic hand
Focused Thinker [one-action] (concentrate) The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.All Monsters in "Mystic"
Source NPC Core pg. 96Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using
alternative spell lists to adjust their themes.
Crossover Ancestry NPCs
Several of the NPCs elsewhere in NPC Core can fit well in this group:
Bone mother (level 6),
gourd leshy witch (level 6),
tripkee fiend keeper (level 7)
Guests Beware
Most intelligent creatures follow basic customs of hospitality, such as not attacking a guest who has dined under their roof. Even the most sinister fey creature is loath to break such customs, though eating meals with the fey is often fraught with its own dangers. Others have fewer scruples and might employ poisons, curses, or potions as seasoning for unwitting dinner guests.
Mystic Protection
Most mystics aren't particularly skilled in combat and might hire or ensorcel bodyguards, such as the
bodyguard (level 1),
archer sentry (level 2),
musketeer (level 3),
tournament combatant (level 5),
knight (level 7), or
hero hunter (level 13).
Mystic Rituals
The following are rituals sometimes cast by mystic groups. Those from
Monster Core are available only to appropriate celestials and fiends within the organizations.
Sinister Rituals
Most rituals have a simple gp cost and associated skill checks. But what if a desperate NPC is willing to offer something more macabre, such as lives, souls, or worse? Such a nefarious ritual uses a normal ritual as a baseline, but the DCs and proficiency requirements might be reduced or waived entirely, as might any gp cost.