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Auzmere

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AuzmereCreature 3

Unique Small Dero Humanoid 
Source Pathfinder #214: The Broken Palace pg. 13
Perception +5; darkvision
Languages Aklo, Azlanti, Sakvroth
Skills Deception +10, Intimidation +10, Medicine +5, Occultism +8, Stealth +9, Thievery +9
Str +3, Dex +5, Con +2, Int +2, Wis -1, Cha +4
Items +1 ranseur, ancient iron key ring, cytillesh toolkit, hand crossbow (10 bolts), lethargy poison (5 doses)
AC 19; Fort +9, Ref +11, Will +5
HP 40; Immunities confused
Vulnerable to Sunlight As dero punk but 9 damage.
Speed 20 feet
Melee [one-action] ranseur +10 [+5/+0] (disarm, magical, reach), Damage 1d10-2+5 piercingRanged [one-action] hand crossbow +12 [+7/+2] (range increment 60 feet, reload 1), Damage 1d6-2+2 piercingOccult Innate Spells DC 16, attack +8 (-4 dmg); 3rd vampiric feast; 2nd darkness, revealing light; 1st fear; Cantrips (1st) daze, telekinetic projectile
Sneak Attack Auzmere deals 1d6 extra precision damage to creatures who are off-guard.Twist Blade [one-action] Requirement Auzmere damaged a creature with her ranseur during her previous action; Effect Auzmere twists her grip on her ranseur, digging in before she rips the weapon free. The creature takes 2d6 piercing damage and must make a DC 19 Reflex save.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and becomes sickened 1 from the pain caused by the cruel twist.
Critical Failure The creature takes full damage, becomes sickened 2 from the pain, and takes 1d6 persistent bleed damage.

All Monsters in "Dero"

NameLevel
Auzmere4
Dero Magister5
Dero Punk0
Dero Stalker2
Dero Strangler3

Dero

Source Monster Core pg. 84 1.1
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects.

Deros, particularly the leading magisters, are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars.

The largest dero settlements are built around esoteric machines of floating crystals. As these crystals grind against each other and hum with sickening blue energy, crystal flakes and powdery residue collect beneath the machinery. Dero magisters gather these products, creating tools and repurposing the crystals to power magical items.

Sidebar - Additional Lore Cytillesh

Deros grow and ingest a poisonous fungus called cytillesh, also known as brain mold. Cytillesh gives off a pale blue glow and can cause birth defects and various adverse effects. Deros aren't fazed by these detriments, as prolonged exposure can also slow the effects of aging and, in rare cases, provide occult powers to certain individuals known as “magisters.” Deros can also brew cytillesh spores into lethargy poison, along with many hallucinogenic toxins.

Sidebar - Advice and Rules Cytillesh Toolkits

These healer's toolkits are collections of crystalline scalpels and gritty salves made of cytillesh. They all glow the same sickly blue. While the toolkit is outside its opaque container, it sheds dim light in a 5-foot radius. Any non-dero using or wearing the toolkit is sickened 1 until 1 hour after they've stopped, which cannot be reduced during that time.