All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


There is a Remastered version here.

ToolItem 0+

Legacy Content

Source Core Rulebook pg. 292 4.0
Bulk
This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.

PFS StandardTool (Long)Item 0

Source Core Rulebook pg. 292 4.0
Price 1 gp
Hands 2;Bulk 1

PFS StandardTool (Short)Item 0

Source Core Rulebook pg. 292 4.0
Price 4 sp
Hands 1;Bulk L