Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Wands | Weapons | Worn Items


ToolItem 0+

Source Core Rulebook pg. 292

This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.

Tool (Long)Item 0

Source Core Rulebook pg. 292
Price 1 gp
Hands 2; Bulk 1

Tool (Short)Item 0

Source Core Rulebook pg. 292
Price 4 sp
Hands 1; Bulk L