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Nalushae Meronis

Soon after Lady Nalushae Meronis gained control of her family fortune, she made swift changes behind the scenes. Long fascinated by the promises of evident sanctity, she spent several years transforming her family's prestigious seminary into a secret society devoted to a wide range of excesses. To the outside world, the Meronis Seminary remained an exclusive and lauded institution. Though its strict rule that students cut all ties with friends and family raised some eyebrows, Nalushae found that an invitation to enjoy the institute's illegal offerings was often all she needed to buy the silence of her fellow aristocrats.

Nalushae's conversion to the worship of Zura came later, and while that religion was a natural fit for her proclivities, it was the shift from using her “students” as free labor and living artwork to courses on a cannibalistic menu that became her undoing. Emboldened by an increased perception that, as one of the region's preeminent aristocrats, she was exempt from both law and morality, Nalushae cast aside secrecy and publicly revealed the true nature of the Meronis Seminary. Instead of being lauded for her boldness, however, Nalushae's revelation resulted in a city-wide riot that ended only when she and dozens of her accomplices were arrested. Alone among the decadents, Nalushae was sentenced to life imprisonment at En-Gokal, a harsh sentence intended to serve as a public repudiation of the practice of evident sanctity and cannibalism.

In prison, Nalushae wasted no time rebuilding her empire, and she soon became a force to be reckoned with among her fellow inmates. The promise that she would soon deliver the guards to the prisoners as playthings, combined with the increasing supernatural prowess Zura had granted her, earned Nalushae a more loyal following behind bars than she had ever enjoyed while free. Nalushae's rise culminated in her vampiric apotheosis: a grisly ceremony-turned-riot, during which she came close to usurping control over an entire wing of the prison. She was defeated only at great cost, and afterward she was confined to one of En-Gokal's most secure vaults. Earthfall was both a curse and a blessing for Nalushae, for the devastation struck before the order for her execution could be approved. En-Gokal sunk, and as it did, guards and inmates alike became prisoners, saving Nalushae Meronis Queen of the Broken Palace Nalushae from destruction but also consigning her to thousands of years of isolation.

When the wards on her cell finally failed, Nalushae vowed to never again hide her true nature. This time, her empire of evident sanctity would make no apologies. She stepped into what was left of En- Gokal and began to rebuild her court, this time deep beneath the waves and among the ruins of a broken empire. As it had with many of the immortals imprisoned in En-Gokal, Nalushae's power had waned across the intervening centuries, but despite her physical weakness, her conviction remained as strong as ever.

Today, none stand in Nalushae's way, and her domain is as perfect a tribute to her philosophy as she could ever imagine. But even a vampire given an entire society to manipulate grows bored over time. In the past, Nalushae had occasionally welcomed to the Broken Palace other vampires from elsewhere in the ruins, though never as equals. That is, until recently, when for the first time in over ten thousand years, Nalushae found herself in the presence of someone who not only surpassed her capabilities but could teach her something new. Nizca's compelling words have made Nalushae doubt her faith in Zura, her commitment to evident sanctity, and her desire to rule a tiny empire in a cave beneath the sea. After all, if Nizca believes vampires can cast aside their limitations, why should Nalushae settle for ruling an isolated village when she could become queen of the entire world?

Campaign Role

Palace,” but the PCs aren't likely to encounter her in

person until near the end of the adventure. Unlike the other vampires of the Broken Palace, Nalushae has little interest in speaking to intruders, and she likely attacks the party on sight.

If Danva warns her of the PCs, Nalushae has time to prepare for the party's arrival. She dominates Danva, then orders her to assume Nalushae's appearance and sleep inside her coffin. Meanwhile, Nalushae turns into a bat swarm and hides in the shadows near the ceiling of her crypt, hoping the PCs waste their resources on Danva (potentially even staking her). She then assumes her true form and attacks from above, rolling Stealth

for initiative. In combat, Nalushae favors electrical magic or the use of dominate or suggestion spells to disrupt teamwork among the PCs.

If confronted in her crypt (area N18), Nalushae flees once reduced to fewer than 30 HP. She attempts to escape to the Ebon Tower to join Nizca, knowing that if she's defeated in her crypt her enemies will simply open her coffin and finish her off.

Recall Knowledge - Undead (Religion): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Nalushae MeronisCreature 7

Unique Medium Undead Unholy Vampire 
Source Pathfinder #214: The Broken Palace pg. 90
Perception +16; darkvision
Languages Azlanti, Chthonian, Necril, Sakvroth
Skills Arcana +15, Athletics +14, Deception +16, Diplomacy +14, Intimidation +16, Religion +14, Society +15, Stealth +16
Str +4, Dex +4, Con +3, Int +3, Wis +4, Cha +6
Children of the Night (divine, mental) As vampire, but bat or spider swarms.
Items +1 striking staff of the dead, key to prison cells
AC 24; Fort +11, Ref +16, Will +14
HP 79 (coffin restoration, fast healing 10, void healing); Immunities death effects, disease, paralyzed, poison, sleep; Resistances physical 10 (except magical silver)
Mist Escape [free-action] As vampire.Vampire Vulnerabilities As vampire. In addition to the typical vampire vulnerabilities, Nalushae can be driven to distraction by the destruction of her beloved vampire nettles in area N12. If she sees someone within 30 feet brandish a mangled vampire nettle, Nalushae must attempt a DC 23 Will save. Critical Success Nalushae is unaffected and is immune to the sight of mangled vampire nettles until the end of her next turn. Success Nalushae is sickened 1. Failure Nalushae is off-guard and sickened 2 until the end of her next turn. Creatures that have been dominated by her can attempt a new saving throw to escape the effect. Critical Failure As failure, but sickened 3 and stupefied 1 as long as she remains sickened.
Speed 25 feet, climb 25 feet
Melee [one-action] staff +17 [+12/+7] (magical, monk, two-hand d8), Damage 2d4-2+7 bludgeoningMelee [one-action] claw +16 [+12/+8] (agile), Damage 2d8-2+7 slashing plus GrabBloodline Spells 2 Focus Points, DC 24 (-4 dmg); 4th ancestral memories, extend blood magic
Arcane Spontaneous Spells DC 24, attack +16 (-4 dmg); 4th dispel magic, thunderstrike, weapon storm; 3rd enthrall, lightning bolt, vampiric feast; 2nd blood vendetta, resist energy, stupefy; 1st command, enfeeble, fear; Cantrips (4th) electric arc, figment, prestidigitation, sigil, telekinetic hand
Change Shape [one-action] (concentrate, divine, polymorph) As vampire.Create Servitor (divine, downtime) As vampire.Dominate [two-actions] (divine, incapacitation, mental, visual) As vampire, but DC 24.Drink Blood [one-action] (divine) As vampire; when Drinking Blood, Nalushae regains 9 HP.Turn to Mist [one-action] (air, concentrate, divine, polymorph) As vampire.