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Chapter 4: Variant Rules / Stamina

Resolve Points

Source Gamemastery Guide pg. 200
In this variant, each PC also has a pool of Resolve Points, representing their intrinsic grit and luck. A character’s maximum Resolve Points is equal to their key ability modifier, and a character regains all their Resolve Points with a full night’s rest. In addition to spending Resolve Points to regain Stamina Points (as described under Stamina Actions), characters can spend Resolve Points in the following way.


Source Gamemastery Guide pg. 200
If a character is dying at the start of their turn, their player can spend 1 Resolve Point to stabilize at 0 HP, gaining or increasing the wounded condition as normal for stabilizing. At the start of the character’s next turn, they gain 1 HP and wake up (unless they started dying again). The character can act on that turn. Consider this an optional rule best suited for groups that have little access to healing. When using this rule, you might remove the ability for characters to use Hero Points to stabilize.