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Rules Index | GM Screen | Player's Guide


Chapter 7: Spells

Tradition and School

Source Core Rulebook pg. 297 2.0
The fundamental building blocks of magic are the magical traditions and the schools of magic. The four traditions are arcane, divine, occult, and primal. A spell’s magical tradition can vary, because many spells can be cast using different traditions. A spell’s school, on the other hand, is intrinsic to the spell and establishes what the spell is capable of. Abjuration spells, for example, can raise protective wards, enchantment spells can change thoughts, and evocation spells can create blasts of fire.