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Battlecry! / Skirmish Units

Five Actions

Source Battlecry! pg. 159
At the start of each of the leader’s turns, they regain actions for both themself and their troop instead of regaining their normal number of actions. The leader can choose to either grant themself 3 actions and their troop 2 actions or to grant themself 2 actions and their troop 3 actions. Either way, both the leader and troop each regain 1 reaction. The leader can choose whether they take their actions first or the troop takes their actions first, but the two can’t alternate taking actions in the same turn.

Gaining and Losing Actions: Conditions that adjust a creature’s number of actions, such as quickened and slowed, are tracked separately. For instance, if the leader and troop were both slowed 1 and the leader chose to give themself 2 actions and their troop 3, the leader would get 1 action after the deduction from slowed, and the troop would have 2. The leader still chooses how to distribute the actions if they’re unable to act. A troop that loses its leader can still take some actions, as described under Losing a Leader.