Your soulforged armament has an essence power you choose when you first bind an armament. It gains this power temporarily when you manifest its essence form. Each power has a specific corruption flaw that affects you if you have
soulforged corruption. Essence powers that apply only to some types of armament indicate which.
Adaptable Persona Armor only. When you manifest the essence form, gain your choice of a climb Speed or swim Speed equal to your land Speed. If you're 8th level or higher, you can choose a fly Speed instead;
Corruption Flaw You take a –10-foot penalty to all your Speeds.
Bounding Spirit Melee weapon only. The weapon gains the
thrown 30 feet trait and has the
returning rune (even if it has its maximum number of property runes);
Corruption Flaw When you make a Strike with a thrown or ranged weapon and miss, reroll the Strike targeting your ally nearest to the original target. This Strike uses the same multiple attack penalty as the missed Strike and doesn't count toward your multiple attack penalty.
Deep-Seated Fear You gain a +2 status bonus to your Intimidation checks and don't take any penalties for not sharing a language when
Demoralizing foes who can perceive your armament's essence form. When you Manifest the essence form, you can attempt to Demoralize an enemy who can perceive the manifestation as part of the action;
Corruption Flaw If you attempt to Demoralize an enemy, it also targets the closest ally to you.
Determined Toughness Any status penalties you take from the following conditions are 1 less severe than their condition value would indicate:
clumsy,
drained,
enfeebled,
frightened,
sickened, and
stupefied. This doesn't change the actual condition value or any other effects of the condition (such as stupefied's disruption and its DC);
Corruption Flaw Whenever you take a status penalty from the listed conditions, increase the condition's value by 1.
Harmful Malice (
void) Your Strikes deal 1d4 additional void damage. You can cast
harm once as an innate spell heightened to a rank equal to half your level rounded up;
Corruption Flaw Reduce any damage you would deal by half your level.
Heroic Heart (
mental) You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks;
Corruption Flaw You take a –1 status penalty to attack rolls.
Healing Grace (
healing,
vitality) You gain fast healing equal to half your level. You can cast heal once as an innate spell heightened to a rank equal to half your level rounded up;
Corruption Flaw Reduce any healing you would receive or grant with a spell by half your level.
Magical Resilience Armor or shield only. You gain a +2 status bonus to saving throws and AC against spells. If you're 5th level or higher, you can cast
dispel magic once as an innate spell. The dispel magic is heightened to a rank equal to 1 lower than half your level rounded up (2nd rank if you're 5th or 6th level, 3rd rank if you're 7th or 8th level, and so on);
Corruption Flaw You take a –1 status penalty to saving throws and AC against spells.
Planar Bond Armor or shield only. When you manifest the essence form, choose one damage type: acid, cold, electricity, fire, sonic, spirit, vitality, or void. You gain resistance equal to your level + 2 to damage of the selected type;
Corruption Flaw You gain weakness 1 to all damage.
Planar Pain Weapon only. When you manifest the essence form, choose one damage type: acid, cold, electricity, fire, sonic, spirit, vitality, or void. Attacks with the weapon deal this type of damage instead of their physical damage, with a +2 status bonus to the damage;
Corruption Flaw When you deal damage with a weapon or unarmed attack, you take 2 damage of the last type you chose for planar pain. You take this damage even if it's of a damage type that normally wouldn't harm you, such as vitality damage if you are living.
Pull of Stasis Weapon only. Any time you hit with the soulforged weapon, the target takes a –10-foot penalty to its Speeds for 1 round. On a critical hit, the creature is
immobilized for 1 round instead;
Corruption Flaw You take a –10-foot penalty to all your Speeds.
Reflecting Spirit Armor or shield only. You gain a +2 status bonus to AC against physical ranged attacks. If an enemy's physical ranged attack misses you, you can use your reaction to reflect the projectile back, dealing damage equal to half your shield's hardness to the attacker. The damage type of the reflected projectile is the same as type as the original projectile;
Corruption Flaw You have weakness 5 to physical ranged attacks.
Resolute Defiance Shield only. The shield gains a +2 status bonus to its Hardness and temporary Hit Points equal to your level + 2 that last until the essence effect ends. If you don't have the
Shield Block reaction, you gain it while your shield is manifested;
Corruption Flaw When you take damage while you have a shield raised or use Shield Block, attempt a DC 5 flat check. If you fail, the shield is Dismissed if it's your soulforged armament or Dropped if it's a different shield.