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Impossible Magic Soulforger

Binding an Armament

You bind an armament—a weapon, shield, or suit of armor—to your soul in a special ritual when you select the Soulforger Dedication feat. You can choose an item you own or spontaneously manifest one with a form drawn from the essence of your soul. In the latter case, you can choose the form, selecting a mundane weapon, shield, or armor of 1st level or lower, either common or one to which you have access. An existing armament is deconstructed and then recreated with the substance of your soul binding it together. This changes the appearance of the armament to match the state of your soul, which can change based on your actions. Most soulforgers also choose a unique name for their armament.

Traits: A soulforged armament is always magical. If it doesn't otherwise have any traits that make it magical, it gains the magical trait.

Extradimensional Storage: The armament is stored in an extradimensional space when not in use, and the soulforger can manifest it to instantly summon it into their hands or onto their body. A soulforged armament can be dropped, Disarmed, or otherwise removed from the soulforger, but its soulforged abilities don't function for anyone else, and the soulforger can Dismiss the manifestation ability to return the items to the extradimensional space no matter where the items are. If you die or choose to pass ownership of a soulforged armament to a successor, it loses any soulforged abilities, though violating the spirit of the soulforged bond by selling the item tends to have disastrous results. There might be special techniques or rituals that can allow a determined foe to break your bond with a soulforged item, but otherwise, your ability to Dismiss and manifest it essentially means it can't be stolen.

Special Armament Types: The types of items you can choose for your armaments are fairly flexible, but some require special rules.

Specific Items: You can turn a specific item for your armament, such as a searing blade or sturdy shield. Some unusual or special items, such as cursed items, artifacts, and intelligent items, can't be bonded, in addition to other story-specific items at the GM's discretion. Bonding a specific item follows the standard procedure for upgrading or reshaping your armament.

Dual Weapons: You can choose two one-handed weapons you want to wield simultaneously as your soulforged weapons. When you Manifest Soulforged Armament, both weapons appear. Because they're a pair, you must manifest them together, having two hands free to do so, and Dismiss them both simultaneously as well. The essence power applies to both weapons, so they share benefits like the new damage type and status bonus to damage from planar pain. However, you still get any effects the bond grants you only once, as the dual weapons are shared as a single armament. For instance, if your essence power is healing grace, you could still cast only one heal spell when you manifest the essence form of your dual weapons, not two.

Attached Weapons: An attached weapon (such as a shield boss) brings the item it's attached to with it when manifested or Dismissed. Manifest Soulforged Armament uses the item the weapon is attached to for its Requirements, so a shield boss would require you to have a hand free to hold the shield. If you have Soul Arsenal, you could have a soulforged weapon attached to a soulforged shield. These items work normally for Soul Arsenal, except that you can neither manifest nor Dismiss one without the other.

Ammunition: If a soulforged weapon requires ammunition, that ammunition appears with the weapon when you Manifest it. You can choose the way it appears, such as in a magical quiver that appears on your body or simply floating in the air, where you can pluck it to load or shoot your weapon. The form doesn't change how many or what type of actions reloading takes or any other functions of the ammunition. If you want anything other than the basic ammunition for your weapon (such as a sleep arrow), you need to attain and carry that separately.

Upgrading, Reshaping, and Restoring

You might want to alter your soulbound armament by adding new runes to it, replacing its old form with a new one, or creating a new armament after yours was destroyed. When you do, it's up to you whether you consider this to be the same armament of the same lineage or a brand-new creation with a totally different appearance and name.

Upgrading your armament works like etching or transferring a rune or upgrading a permanent item from a lower-level version of the same item, whichever is appropriate to what you're doing. You or someone else can do the work, but you must leave the item manifested for the entire process. You can transfer runes off your armament as well, typically in anticipation of establishing your bond with a different item.

Reshaping your armament allows you to change the base weapon, armor, or shield into another of the same type, turning half plate armor into full plate, changing a warhammer into a longbow, and so on. If all you're doing is changing the form while keeping the same runes and other magical properties, you can do so by spending a day in meditation. This doesn't cost any gp or extra time unless the new form is higher than 1st level or unless the difference is so vast that the GM determines it might take additional time and cost. For example, turning explorer's clothing into full plate requires the same time, expense, and Crafting check as you'd need to Craft full plate since full plate is a 2nd-level item. Specific items can't be reshaped in this way unless the GM specifically allows it.

You can also use this day in meditation to rebind your soul to a different item in your possession. Typically, you keep the old item, its power removed. Since the essence power you chose represents the effects of the connection to your soul, typically the essence power doesn't change when you bind a new armament. If you rebind your soul to an armament that can't accommodate your current essence power, you might also need to change the essence power. You can recreate a destroyed soulforged armament or bond to a new one if your previous one was destroyed. If it was destroyed by soulforged corruption, you must first successfully use purify soul path. Recreating costs the same amount of time and money as creating the item from scratch. If you already have an item to form a new bond with, it takes 1 day in meditation, as with reshaping an armament.

Shelyn's Corner

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