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Electrified Crystal WardFocus 3

RareElectricityEvocation
Source Pathfinder #148: Fires of the Haunted City pg. 75
Cast Two ActionsTwo Actions somatic
Range touch; Targets 1 hinge or latch
You create an electric latch rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard’s listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly.
Heightened (+2) The hazard’s damage increases by 1d12.