Hazards Index

Electric Latch RuneHazard 3

Source Core Rulebook pg. 523
Complexity Simple
Stealth DC 20 (trained)
Description A wall socket loaded with a spear connects to a floor tile in one 5-foot square.
Disable Thievery DC 20 (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd level; counteract DC 18) to counteract the rune
Electrocution ReactionReaction Trigger A creature grasps the door latch directly or with a tool. Effect The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).