Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Necromancer | Oracle | Psychic | Ranger | Rogue | Runesmith | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars

Inventor Details | Feats | Sample Builds | Innovations | Related Archetypes


Archetypes

Source Player Core pg. 215
Character concepts come in infinite possibilities, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.

Click here for the full rules on Archetypes.

Multiclass Archetypes

Multiclass Archetypes allow you to diversify your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are already a member of that class.

PFS StandardInventorDedication Feat 2

Uncommon 
Source Guns & Gears (Remastered) pg. 49
Prerequisites Intelligence +2
You revel in the creation of clever inventions, deploying your brilliance to defeat your foes. Explosives, gadgets, and innovative technologies? You have ideas for all of them, and you're eager to test your theories.

Multiclass Inventor Characters

Inventor is a great fit for intelligent characters looking to branch out and learn new tricks, especially alchemists, who are already good at Crafting and may appreciate unstable options as an alternative to daily alchemical resources. If they meet the Intelligence requirements, clerics of deities who encourage invention and experimentation like Brigh are an amazing fit, both because it makes narrative sense and because such characters can usually Refocus while fixing their innovation after using an unstable ability.

Class Archetypes

Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class.

You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer.

It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.

PFS RestrictedMunitions MasterDedication Feat 2

Uncommon 
Source Battlecry! pg. 64
Prerequisites light mortar innovation
Invention often springs from necessity, and nothing creates necessity like war. While many inventors innovate new tools or seek fortune or fame, the munitions master seeks an edge in battle, one that might mean the difference between victory and defeat for their side. They aim to bring the sheer destructive power of siege weapons to a more compact and personal scale so that they can be deployed anywhere they are needed.

The portable light mortar used by munitions masters first appeared in Dongun Hold, a collaboration between Dongun siege weapon operators and Alkenstar inventors.

Shelyn's Corner

×