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Barbarian Details | Feats | Kits | Sample Builds | Instincts | Related Archetypes


Archetypes

Source Player Core pg. 215
Character concepts come in infinite possibilities, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.

Click here for the full rules on Archetypes.

Multiclass Archetypes

Multiclass Archetypes allow you to diversify your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are already a member of that class.

PFS StandardBarbarianDedication Feat 2

Source Player Core 2 pg. 176
Prerequisites Constitution +2; Strength +2
There's a rage deep inside you that sometimes breaks loose, granting you some of the might of a barbarian in addition to your other abilities.

Multiclass Barbarian Characters

The barbarian archetype is a great choice for characters who emphasize Strength and melee attacks more than usual for their class, as long as they can handle Rage's spellcasting restriction. It's especially good for characters looking to add more damage.
  • Alchemist barbarians can enhance themselves with potent mutagens before releasing their fury.
  • Champion barbarians might enter a zealous rage when their deity is offended and diplomacy is no longer an option.
  • Druid barbarians transform into mighty beasts and monsters before entering a rage.
  • Monk barbarians can use the enhanced emotional state of rage to flow with their stance.
  • Rogue barbarians are ruffians who thrive in a scrap and are happy to let their anger take control.
  • Spellcaster barbarians might wait until they're out of better options, using rage as a last resort.

Class Archetypes

Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class.

You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer.

It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.

PFS StandardBloodragerDedication Feat 2

Source War of Immortals pg. 60
Prerequisites Bloodrager
There is a visceral power in blood. It sustains life through its flow. Bloodragers exist throughout societies in different forms. Matanji orcs are demon hunters that turn the power of fiendish blood against its vessels. The Skoan-Quah protect the tombs of their dead, preserved with containers of their fallen companions’ blood. This blood is used by their closest living comrades in combat to utilize lost power and knowledge or drank during festivities to celebrate once more with their companions in battle. In Ustalav, cloaked ministers perform rituals with the blood of extraplanar entities to feed and strengthen their congregation against all manner of maladies and horrors. In Casmaron, divine entities coordinate with mortals to provide their blood as catalysts in wars against hidden threats.

Whatever the path, bloodragers have awakened magical powers to become dangerous forces of physical and magical might wherever there is blood to be found.

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