All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Mythic | Profession | Undead


PFS StandardSteel Falcon

Source Hellfire Dispatches pg. 34
Outside of Andoran, Steel Falcons are, by far, the most encountered members of the Eagle Knights. Traveling in small groups trained in diplomacy but equipped for battle, members of the Steel Falcons serve as the political and philosophical vanguard of the nation, attempting to spread the nation's influence and the ideals of Common Rule across the Inner Sea and beyond.

Steel Falcons have a reputation for being unyielding in their goals but flexible in how they accomplish those goals. If what's best for Andoran can be achieved by official or peaceful channels, so much the better. However, when diplomatic efforts break down, the Steel Falcons have a wide authority to engage in espionage or use outright violence, as they did during the Battle of Hellknight Hill. Now, many active squads lead daring raids into Chelaxian territory. Time out in the field has allowed the Falcons to hone their survival skills and practice guerrilla warfare against the legions of Hell.

The Gray Corsairs, the naval branch of the Steel Falcons, have dedicated themselves completely to the war effort, sinking every ship flying Chelaxian colors and many that they suspect of being allies of the enemy. The Corsairs would love to break the blockade at the Arch of Aroden, though they've thus far been unable to do so. As shipments to Andoran are cut off, the Corsairs have taken to seizing goods from any Chelaxian trading vessels for the good of Andoran, a move that has complicated efforts to build support for the country.

The Steel Falcons attract the most ardent recruits from Andoran's army and navy, and the branch's enthusiasm for liberty, justice, and Common Rule borders on religious zeal. In fact, reports of small miracles performed by the Falcons have become increasingly common. Talmandor, the celestial patron of Andoran and of the Steel Falcons in particular, makes no claims to the power of a deity and brushes off attempts at worship, but it's undeniable that Steel Falcons call on him in their battle cries.

Additional Feats

Source Player Core pg. 215
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardSteel Falcon Dedication Feat 4

Uncommon Archetype Dedication 
Source Hellfire Dispatches pg. 34
Archetype Steel Falcon
Prerequisites expert in Diplomacy
Access You're invited by a current member of the Eagle Knights or the People's Council.

You serve as an envoy of the ideals of Andoran, whether it's in a foreign court or on the field of battle. Your training in the Steel Falcons enables you to anticipate the attitudes of others to achieve your goals. You gain the Size Up action.

Size Up [one-action] (concentrate) You designate a single, non-mindless creature as your focus and assess its motivations. You must be able to see and hear the creature. You gain a +2 circumstance bonus to Perception checks when you Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to Lie or Feint against you. You gain a +2 circumstance bonus to Deception, Diplomacy, and Intimidation checks against your focus. You can only have one creature designated as your focus at a time. If you use Size Up against a creature when you already have a creature designated, the prior creature loses the designation and the new focus gains the designation. Your designation otherwise lasts until your next daily preparations.

Special You can take this dedication even if you haven't taken more than two non-dedication feats from the Eagle Knight archetype.

PFS StandardDenounce Tyranny [two-actions] Feat 6

Archetype Auditory Linguistic Mental 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Steel Falcon Dedication
Requirements You witnessed a creature harm an ally, harm a noncombatant, or commit a wantonly evil act in the last round.

You call out a creature's despicable or cowardly actions, disrupting its alliances or even making its allies ashamed to be seen with it. Attempt a Diplomacy check and compare the result to the Will DCs of up to three of the triggering creature's allies within 30 feet of you. If you succeed on the check, the target refuses to treat the triggering creature as an ally for 1 round (2 rounds on a critical success). It's possible to get a different degree of success for each target. If you're a master in Diplomacy, you can instead target up to five creatures, and if you're legendary in Diplomacy, you can target up to 10 creatures.

PFS StandardFavored Terrain Feat 6

Ranger 
Source Player Core pg. 158
Archetypes Nidalese Horselord, Steel Falcon

You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical difficult terrain. If you have the unimpeded journey class feature, you gain a second benefit while in your favored terrain, depending on your choice:
  • Aquatic You gain a swim Speed equal to your Speed. If you already had a swim Speed, you instead gain a +10-foot status bonus to your swim Speed.
  • Arctic You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to Balance.
  • Desert You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance.
  • Forest, Mountain, or Underground You gain a climb Speed equal to your Speed. If you already had a climb Speed, you instead gain a +10-foot status bonus to your climb Speed.
  • Plains You gain a +10-foot status bonus to your land Speed.
  • Sky You gain a +10-foot status bonus to your fly Speed, if you have one.
  • Swamp You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim.

PFS StandardGray Corsair Training Feat 6

Uncommon Archetype 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Steel Falcon Dedication; Goblin Lore

You strike for Andoran on the waters of the Inner Sea and beyond. You gain the Pirate Dedication feat even if you haven't taken two other feats from the Steel Falcon archetype or Eagle Knight archetype. You can select feats from the Pirate archetype as if they were Steel Falcon archetype feats.

PFS StandardLiberty's Promise Feat 6

Archetype 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Steel Falcon Dedication; Very Sneaky

Your devotion to Andoran's ideals is as much spiritual as philosophical. You gain the cleric's Domain Initiate feat but must select freedom, truth, or zeal as your domain. You cast that domain's domain spell as a divine focus spell, and you Refocus by contemplating or spreading the ideas of the Common Rule rather than praying to a god. When an ability would manifest a divine symbol—such as the word of truth focus spell—it instead manifests as an eagle clutching a sword in its talons.

Special You can take this feat multiple times, selecting a different domain each time.

PFS StandardEvangelize [one-action] Feat 7

Auditory General Linguistic Mental Skill 
Source Player Core 2 pg. 230
Archetype Steel Falcon
Prerequisites master in Diplomacy; follower of a specific religion or philosophy

You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.

Critical Success The target is stupefied 2 for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.

PFS StandardSalt Kissed Feat 8

Archetype 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Gray Corsair Training

You have a supernatural ability to survive at sea and keep your companions from drowning. You can cast air bubble and water breathing as 4th-rank divine innate spells once per day each. Add the water domain to those that you can select with Liberty's Promise.

PFS StandardUncanny Prediction [two-actions] Feat 8

Archetype Auditory Emotion Incapacitation Linguistic Mental 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Steel Falcon Dedication
Requirements You're benefiting from the bonuses of Size Up.

You have an eerie ability to guess the next move of creatures you've Sized Up. You inform a foe that you know exactly what it'll do next, momentarily shocking it into inaction. If your focus from Size Up is within 30 feet of you, your focus must succeed at a Will save against your class DC or spell DC, whichever is higher, or be stunned 1 (or stunned 2 on a critical failure). Regardless of the result, the target becomes temporarily immune to your Uncanny Prediction for 1 hour.

PFS StandardEye for Smugglers Feat 10

Archetype 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Gray Corsair Training

Your time checking seemingly innocent cargo ships for illicit goods has made you as canny as you are suspicious. You gain a +2 circumstance bonus to Perception checks to locate hidden panels, secret doors or hatches, concealed objects, and similar items (at the GM's discretion). If you aren't using the Seek action or Search, the GM automatically rolls a secret check for you to notice these types of objects when you pass within 10 feet of them.

PFS StandardTerrain Master Feat 10

Ranger 
Source Player Core pg. 161
Archetypes Horizon Walker, Steel Falcon
Prerequisites master in Survival; Favored Terrain

You are able to adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.

PFS StandardLiberty's Devotion Feat 12

Archetype 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Liberty's Promise

You've deepened your connection with the ideals of Andoran. You gain an advanced domain spell from one domain you selected with Liberty's Promise. Increase the number of Focus Points in your focus pool by 1.

Special You can take this feat multiple times, each time selecting a different advanced domain spell from a domain you selected with Liberty's Promise.

PFS StandardPerplex [two-actions] Feat 14

Archetype Auditory Emotion Linguistic Mental 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Steel Falcon Dedication

You weave a confusing web of half-truths, conspiracy theories, and plausible motives to goad an enemy into lashing out wildly. Choose a target within 30 feet that can hear you, and attempt a Diplomacy check against its Will DC. The creature is then immune to Perplex for 24 hours.

Critical Success The target is stupefied 3 and confused for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.

PFS StandardFrightening Indignation [one-action] Feat 16

Archetype Aura Divine Emotion Fear Mental 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Frequency once per day
Prerequisites Steel Falcon Dedication

Your anger at the world's many injustices boil out from you in a wave of palpable energy. An enemy that ends its turn within a 15-foot emanation around you must attempt a Will save against your class DC or spell DC, whichever is higher. This aura lasts for 1 minute.

Critical Success The creature is unaffected and becomes temporarily immune to your Frightening Indignation for 1 minute.
Success The creature is frightened 1.
Failure The creature is frightened 2 and can't reduce its frightened condition below 1 while it's in your aura.
Critical Failure As failure, but frightened 3.

PFS StandardSense the Unseen [reaction] Feat 16

Investigator Ranger Rogue 
Source Player Core pg. 162, Player Core 2 pg. 112
Archetypes Exorcist, Nidalese Horselord, Shadowdancer, Steel Falcon
Trigger You fail a check to Seek

When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.

Shelyn's Corner

×