
Steel Falcon
Source Hellfire Dispatches pg. 34Outside of Andoran, Steel Falcons are, by far, the most encountered members of the Eagle Knights. Traveling in small groups trained in diplomacy but equipped for battle, members of the Steel Falcons serve as the political and philosophical vanguard of the nation, attempting to spread the nation's influence and the ideals of Common Rule across the Inner Sea and beyond.
Steel Falcons have a reputation for being unyielding in their goals but flexible in how they accomplish those goals. If what's best for Andoran can be achieved by official or peaceful channels, so much the better. However, when diplomatic efforts break down, the Steel Falcons have a wide authority to engage in espionage or use outright violence, as they did during the Battle of Hellknight Hill. Now, many active squads lead daring raids into Chelaxian territory. Time out in the field has allowed the Falcons to hone their survival skills and practice guerrilla warfare against the legions of Hell.
The Gray Corsairs, the naval branch of the Steel Falcons, have dedicated themselves completely to the war effort, sinking every ship flying Chelaxian colors and many that they suspect of being allies of the enemy. The Corsairs would love to break the blockade at the Arch of Aroden, though they've thus far been unable to do so. As shipments to Andoran are cut off, the Corsairs have taken to seizing goods from any Chelaxian trading vessels for the good of Andoran, a move that has complicated efforts to build support for the country.
The Steel Falcons attract the most ardent recruits from Andoran's army and navy, and the branch's enthusiasm for liberty, justice, and Common Rule borders on religious zeal. In fact, reports of small miracles performed by the Falcons have become increasingly common. Talmandor, the celestial patron of Andoran and of the Steel Falcons in particular, makes no claims to the power of a deity and brushes off attempts at worship, but it's undeniable that Steel Falcons call on him in their battle cries.
Additional Feats
Source Player Core pg. 215Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Hellfire Dispatches pg. 34Archetype Steel FalconPrerequisites expert in
DiplomacyAccess You're invited by a current member of the Eagle Knights or the People's Council.
You serve as an envoy of the ideals of Andoran, whether it's in a foreign court or on the field of battle. Your training in the Steel Falcons enables you to anticipate the attitudes of others to achieve your goals. You gain the Size Up action.
Size Up [one-action] (
concentrate) You designate a single, non-
mindless creature as your focus and assess its motivations. You must be able to see and hear the creature. You gain a +2 circumstance bonus to Perception checks when you
Sense the Motive of your focus and a +2 circumstance bonus to your Perception DC should your focus attempt to
Lie or
Feint against you. You gain a +2 circumstance bonus to
Deception,
Diplomacy, and
Intimidation checks against your focus. You can only have one creature designated as your focus at a time. If you use Size Up against a creature when you already have a creature designated, the prior creature loses the designation and the new focus gains the designation. Your designation otherwise lasts until your next daily preparations.
Special You can take this dedication even if you haven't taken more than two non-dedication feats from the
Eagle Knight archetype.
Archetype Auditory Linguistic Mental Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Steel Falcon DedicationRequirements You witnessed a creature harm an ally, harm a noncombatant, or commit a wantonly evil act in the last round.
You call out a creature's despicable or cowardly actions, disrupting its alliances or even making its allies ashamed to be seen with it. Attempt a
Diplomacy check and compare the result to the Will DCs of up to three of the triggering creature's allies within 30 feet of you. If you succeed on the check, the target refuses to treat the triggering creature as an ally for 1 round (2 rounds on a critical success). It's possible to get a different degree of success for each target. If you're a master in Diplomacy, you can instead target up to five creatures, and if you're legendary in Diplomacy, you can target up to 10 creatures.
Ranger Source Player Core pg. 158Archetypes Nidalese Horselord,
Steel Falcon
You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical difficult terrain. If you have the unimpeded journey class feature, you gain a second benefit while in your favored terrain, depending on your choice:
- Aquatic You gain a swim Speed equal to your Speed. If you already had a swim Speed, you instead gain a +10-foot status bonus to your swim Speed.
- Arctic You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to Balance.
- Desert You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance.
- Forest, Mountain, or Underground You gain a climb Speed equal to your Speed. If you already had a climb Speed, you instead gain a +10-foot status bonus to your climb Speed.
- Plains You gain a +10-foot status bonus to your land Speed.
- Sky You gain a +10-foot status bonus to your fly Speed, if you have one.
- Swamp You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim.
Uncommon Archetype Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Steel Falcon Dedication;
Goblin Lore
You strike for Andoran on the waters of the Inner Sea and beyond. You gain the
Pirate Dedication feat even if you haven't taken two other feats from the Steel Falcon archetype or Eagle Knight archetype. You can select feats from the Pirate archetype as if they were Steel Falcon archetype feats.
Archetype Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Steel Falcon Dedication;
Very Sneaky
Your devotion to Andoran's ideals is as much spiritual as philosophical. You gain the cleric's
Domain Initiate feat but must select
freedom,
truth, or
zeal as your domain. You cast that domain's domain spell as a divine focus spell, and you
Refocus by contemplating or spreading the ideas of the Common Rule rather than praying to a god. When an ability would manifest a divine symbol—such as the
word of truth focus spell—it instead manifests as an eagle clutching a sword in its talons.
Special You can take this feat multiple times, selecting a different domain each time.
Auditory General Linguistic Mental Skill Source Player Core 2 pg. 230Archetype Steel FalconPrerequisites master in
Diplomacy; follower of a specific religion or philosophy
You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.
Critical Success The target is
stupefied 2 for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.
Archetype Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Gray Corsair Training
You have a supernatural ability to survive at sea and keep your companions from drowning. You can cast
air bubble and
water breathing as 4th-rank divine innate spells once per day each. Add the
water domain to those that you can select with
Liberty's Promise.
Archetype Auditory Emotion Incapacitation Linguistic Mental Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Steel Falcon DedicationRequirements You're benefiting from the bonuses of Size Up.
You have an eerie ability to guess the next move of creatures you've Sized Up. You inform a foe that you know exactly what it'll do next, momentarily shocking it into inaction. If your focus from Size Up is within 30 feet of you, your focus must succeed at a Will save against your class DC or spell DC, whichever is higher, or be
stunned 1 (or stunned 2 on a critical failure). Regardless of the result, the target becomes temporarily immune to your Uncanny Prediction for 1 hour.
Archetype Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Gray Corsair Training
Your time checking seemingly innocent cargo ships for illicit goods has made you as canny as you are suspicious. You gain a +2 circumstance bonus to Perception checks to locate hidden panels, secret doors or hatches,
concealed objects, and similar items (at the GM's discretion). If you aren't using the
Seek action or
Search, the GM automatically rolls a
secret check for you to notice these types of objects when you pass within 10 feet of them.
Ranger Source Player Core pg. 161Archetypes Horizon Walker,
Steel FalconPrerequisites master in
Survival;
Favored Terrain
You are able to adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.
Archetype Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Liberty's Promise
You've deepened your connection with the ideals of Andoran. You gain an advanced domain spell from one domain you selected with Liberty's Promise. Increase the number of Focus Points in your focus pool by 1.
Special You can take this feat multiple times, each time selecting a different advanced domain spell from a domain you selected with Liberty's Promise.
Perplex [two-actions] Feat 14
Archetype Auditory Emotion Linguistic Mental Source Hellfire Dispatches pg. 35Archetype Steel FalconPrerequisites Steel Falcon Dedication
You weave a confusing web of half-truths, conspiracy theories, and plausible motives to goad an enemy into lashing out wildly. Choose a target within 30 feet that can hear you, and attempt a Diplomacy check against its Will DC. The creature is then immune to Perplex for 24 hours.
Critical Success The target is
stupefied 3 and
confused for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.
Archetype Aura Divine Emotion Fear Mental Source Hellfire Dispatches pg. 35Archetype Steel FalconFrequency once per day
Prerequisites Steel Falcon Dedication
Your anger at the world's many injustices boil out from you in a wave of palpable energy. An enemy that ends its turn within a 15-foot emanation around you must attempt a Will save against your class DC or spell DC, whichever is higher. This aura lasts for 1 minute.
Critical Success The creature is unaffected and becomes temporarily immune to your Frightening Indignation for 1 minute.
Success The creature is
frightened 1.
Failure The creature is frightened 2 and can't reduce its frightened condition below 1 while it's in your aura.
Critical Failure As failure, but frightened 3.
Investigator Ranger Rogue Source Player Core pg. 162,
Player Core 2 pg. 112Archetypes Exorcist,
Nidalese Horselord,
Shadowdancer,
Steel FalconTrigger You fail a check to Seek
When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.