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PFS StandardUncanny Prediction [two-actions] Feat 8

Archetype Auditory Emotion Incapacitation Linguistic Mental 
Source Hellfire Dispatches pg. 35
Archetype Steel Falcon
Prerequisites Steel Falcon Dedication
Requirements You're benefiting from the bonuses of Size Up.

You have an eerie ability to guess the next move of creatures you've Sized Up. You inform a foe that you know exactly what it'll do next, momentarily shocking it into inaction. If your focus from Size Up is within 30 feet of you, your focus must succeed at a Will save against your class DC or spell DC, whichever is higher, or be stunned 1 (or stunned 2 on a critical failure). Regardless of the result, the target becomes temporarily immune to your Uncanny Prediction for 1 hour.

Traits

Archetype:

This feat belongs to an archetype.

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Incapacitation:

An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Linguistic:

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

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