
Twilight Talon
Source Hellfire Dispatches pg. 36The clandestine arm of Andoran's civil defense, the Twilight Talons are a mystery even to those inside the country. Full details of the branch's missions are known only to Marshall Helena Trellis, the head of the Talons. While technically under the command of the Supreme Elect and the Eagle Knight Commander, Helena enjoys almost complete autonomy, and she's spent years devising clever ways to obfuscate the operations of the Talons. Twilight Talon agents are even more mysterious. Embedded in other regions of the Inner Sea—or farther afield—agents seldom know anyone active in the organization other than their immediate superiors and the handful of trainers who prepared them for the field. During their assignments, agents assume a cover identity, often for years at a time. While many Twilight Talons merely gather intelligence, some veteran agents spend years integrating themselves into foreign governments or positions of power in multinational organizations, such as the Aspis Consortium. From there, they can subtly influence a faction's relations with Andoran and sabotage those working against the nation's interests. The current most vital posting for Twilight Talon agents is also the most dangerous: within the fiendish bureaucracy of Cheliax.
Due to the demands of the job, intense secrecy and long periods without contact, most recruited Twilight Talon agents are Eagle Knights who lack strong ties of family or friendship holding them in Andoran. The ideal agent is clever, smooth-tongued, and circumspect. Once inducted into the organization, an agent receives individual training from the superior who'll be their handler once they're deemed ready for the field. Agents are expected to be almost completely self-sufficient once in place. After an agent accomplishes their mission, or when they fear exposure, Twilight Talons vanish, cutting ties with all who knew them in their cover identity. Even when working with other organizations that might be sympathetic to Andoran's cause, such as the Knights of Lastwall or the Pathfinder Society, agents will seldom reveal their true allegiance, lest they compromise future missions.
Additional Feats
Source Player Core pg. 215Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Hellfire Dispatches pg. 36Archetype Twilight TalonPrerequisites expert in
DeceptionAccess You're invited by a current member of the Twilight Talons.
Few would even suspect that you're a member of the Eagle Knights, and you use the tricks of the spymaster's trade to keep it that way. You gain the
Additional Lore general feat for Espionage Lore. If you were already trained in Espionage Lore, you also become trained in a
Lore skill of your choice.
During your daily preparations, you can brush up on a specific field to gain the trained proficiency rank in one Lore skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat. If you have master proficiency in Espionage Lore, you gain expert proficiency in the chosen skill instead, and if you have legendary proficiency in Espionage Lore, you gain master proficiency in the skill.
Special You can take this dedication even if you haven't taken more than two non-dedication feats from the
Eagle Knight archetype.
Make Do [one-action] Feat 6
Archetype Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Twilight Talon DedicationRequirements You're holding a broken tool or weapon.
You sometimes need to act in a pinch, even if you haven't had the time to repair your gear. For the next minute, you ignore the
broken condition of the tool or weapon you're holding. You can't use Make Do again on that item for 24 hours.
Rogue Source Player Core pg. 169Archetypes Alkenstar Agent,
Twilight TalonPrerequisites Pickpocket
You can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully Shove a target.
Sabotage [one-action] Feat 6
Incapacitation Rogue Source Player Core pg. 172Archetype Twilight TalonRequirements You have a free hand
You subtly damage others’ equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Broken Threshold.
Critical Success You deal damage equal to four times your Thievery proficiency bonus.
Success You deal damage equal to double your Thievery proficiency bonus.
Critical Failure Temporarily immune to your Sabotage for 1 day.
Archetype Source Hellfire Dispatches pg. 36Archetype Twilight TalonPrerequisites Twilight Talon DedicationRequirements You have a magical or mundane tattoo.
On the rare occasions that Twilight Talons need to identify themselves as members of the organization, many rely on an easily concealed tattoo to reveal their allegiance. Choose a tattoo you have. If the tattoo wasn't already a magic item, it becomes a level 6 item with the
invested,
occult, and
tattoo traits. It also gains the following abilities.
Activate—Twist Design [one-action] (
concentrate,
illusion,
occult) You transform your tattoo to a different form of approximately the same size. You can Dismiss this effect.
Activate—Adopt Persona [three-actions] (
concentrate,
illusion,
occult) Frequency once per day; Effect Your tattoo helps you create a temporary cover to infiltrate a protected area or escape a dangerous situation. It casts 2nd-rank
illusory disguise and 2nd-rank
ventriloquism on you. The duration of both effects is 10 minutes.
Archetype Skill Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Twilight Talon Dedication; master in
Deception
You're so familiar with the paperwork necessary to maintain your cover that you can easily whip up documents that support your fabrications. You can
Create a Forgery using
Deception, rather than
Society, and doing so only takes 10 minutes, or 1 minute if you're legendary in Deception. With your paranoid nature, you're always on the lookout for forgeries. The GM rolls a
secret Perception or Society check for you any time you encounter a forgery, even if you don't examine it closely.
Archetype Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Twilight Talon DedicationTrigger A creature you can see uses
Recall Knowledge.
You've had to take on many roles while working undercover, so you're practiced at following the example of those around you to pretend expertise in a variety of fields. You learn what skill the creature was using to
Recall Knowledge and whether that creature is trained in the skill. If it's trained, you can use
Deception to Recall Knowledge as if it were that skill for the next minute.
Archetype Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Twilight Talon Dedication; master in
Deception
You layer meanings in your words, and only those you've taken into your confidence can divine your true plans. You gain the
Doublespeak and
Slippery Secrets skill feats. On the first round of combat, if you roll
Deception for initiative, creatures that haven't acted are
off-guard to you.
Archetype Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Talon's Mark
You've learned to use your Twilight Talon's mark to secret away contraband. The tattoo's level increases to 10, unless it was already higher, and it gains the abilities of a
greater retrieval belt. As a part of activating the tattoo to Store Item, you can attempt a
Deception check against the Perception DCs of all creatures that are currently observing you. On a success, a creature doesn't notice you use Store Item.
Investigator Source Player Core 2 pg. 109Archetype Twilight Talon
You have just the thing for the situation. You gain the
Prescient Planner and
Prescient Consumable feats. When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute.
Archetype Auditory Concentrate Linguistic Mental Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Twilight Talon Dedication
You convince a creature that, despite appearances, you're on its side. Choose an enemy within 60 feet, and attempt a
Deception check against its Will DC. The target is then temporarily immune to Feign Innocence for 1 hour. If you've taken a
hostile action against it this round, your result can be no better than a failure.
Critical Success You and the target are considered allies until the end of your next turn or until you take a hostile action against it, whichever comes first. In order to take a hostile action against you, the target must succeed at a Will save against your Deception DC or it loses the action.
Success As critical success, but lasts until the end of your turn or until you take a hostile action against it, whichever comes first.
Failure No effect.
Critical Failure The target knows you attempted to fool it and plays along. You're
off-guard to the target until the beginning of your next turn.
Archetype Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Fabricated Credentials;
Talon's Mark
In a pinch, ink from your tattoo arranges itself into a temporary pass, writ of authority, or similar document. If you're in possession of a blank page of paper, you can
Create a Forgery as a single action with the concentrate and occult traits. The forgery lasts for 1 minute, and during this time, you can't use any of the other abilities of your Talon's Mark. You can Dismiss the forgery, leaving the paper blank once again.
Rogue Source Player Core pg. 176Archetype Twilight TalonPrerequisites legendary in
Deception
Your deceptions confound even the most powerful magic that could spy on you. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract rank of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, truesight wouldn’t reveal you, locate or scrying wouldn’t find you, and so on.
Archetype Concentrate Occult Teleportation Source Hellfire Dispatches pg. 37Archetype Twilight TalonPrerequisites Twilight Talon Dedication
You transport yourself up to 1 mile, as a 5th-rank
translocate spell. Everyone who has seen you in the last 24 hours must succeed at a Will save against your class DC or spell DC, whichever is higher, or forget your physical appearance as though affected by a 6th-rank
rewrite memory spell. You can choose to exempt any number of creatures from this effect. You can instead Burn Identity as an activity that takes 10 minutes. If you do, instead of the effects of translocate, you can instantly teleport yourself and up to four targets touched (either willing creatures or objects roughly the size of a creature) to the nearest border of Andoran, in addition to its other effects.
Investigator Source Player Core 2 pg. 113Archetype Twilight TalonPrerequisites Predictive Purchase
It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations. You can use
Prescient Planner even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you Interact to draw the item. In addition, five times per day, you can use Prescient Planner to pull out a common
consumable item up to 6 levels lower than your level.