
Rose Warden
Source Hellfire Dispatches pg. 84Tyrants may try to destroy the seeds of dissent before they can bloom, but the goddess Milani and her followers strive to cultivate the hope that helps nourish those seeds, allowing them to one day sprout into revolution. As a rose warden, you advocate for such change, perhaps emerging from the ranks of the downtrodden yourself to defend your fellow citizens and push to unseat all tyrants everywhere. You tend not to seek personal fame or glory and perhaps even work as a swift blade from the shadows that strikes at the heart of oppression.
But you are no mere criminal or anarchist. You would rather that innocent people not be harmed as part of your quest for societal revolution. So that rightful demonstrations do not turn into destructive riots, you intercept those who would spark that explosive powder, perhaps even taking on the ire of the authorities solely on yourself. You also look to gain allies in these fights, but you still try to protect those friends from being captured or shackled. The sound of freedom rings out in your every word and deed.
More and more individuals calling themselves rose wardens have begun to appear in Nirmathas recently, possibly bolstered by Courage Heart's arrival. She is a herald of Milani who has aided Nirmathas's army in its battles against Molthuni invaders.
Additional Feats
Source Player Core pg. 215Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Hellfire Dispatches pg. 84Archetype Rose WardenPrerequisites trained in
Stealth; you worship
MilaniAccess trained in Stealth, you worship
Milani
As a follower of the Everbloom, you stand up against tyranny and oppression, understanding that revolution against an unjust ruler must sometimes be enacted in secret. You become trained in Deception. If you're already trained in Deception, you become an expert in your choice of Deception or Stealth. When you get a critical success to
Lie to a figure of authority, you gain a +1 circumstance bonus to your Fortitude DC and saving throws against being
confused,
controlled,
grabbed,
immobilized, or
restrained by that figure of authority for 24 hours.
You add the edicts and anathema of Milani to your own (see sidebar). Failing to uphold edicts or committing acts that violate the anathema result in you losing access to any abilities granted by this archetype, as determined by your GM. You can regain these lost abilities through the atone ritual as normal.
Archetype Divine Flourish Sanctified Source Hellfire Dispatches pg. 84Archetype Rose WardenPrerequisites Rose Warden DedicationRequirements You witnessed an enemy harm an ally with a Strike or spell last round.
When you see a foe hurt one of your allies, your righteous retribution causes your weapon to sprout holy thorns. Make a Strike against the triggering enemy. If you hit and deal damage, the target must also succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or become
enfeebled 1 (or enfeebled 2 on a critical failure).
Archetype Source Hellfire Dispatches pg. 84Archetype Rose WardenPrerequisites Rose Warden Dedication
Though you might not be a priest of Milani, her divine spirit flows through you. You gain holy sanctification. Select the
freedom or
zeal domain. You gain the initial domain spell for that domain. If you don't have one, you gain a focus pool of 1 Focus Point. You can
Refocus by praying to Milani or by working with others to plan a just uprising. You becometrain ed in spell attack modifier and spell DC, and your spellcasting attribute for these spells is Wisdom.
Special ou can choose this feat a second time, gaining the initial domain spell of the domain you didn't gain the first time.
Gunslinger Ranger Rogue Source Player Core pg. 159,
Guns & Gears (Remastered) pg. 112Archetypes Alkenstar Agent,
Butterfly Blade,
Dual-Weapon Warrior,
Eagle Knight,
Red Mantis Assassin,
Rose Warden,
Vigilante
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Rogue Source Player Core pg. 172Archetypes Alkenstar Agent,
Ghoul,
Knight Reclaimant,
Rose WardenTrigger An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action
You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
Archetype Source Hellfire Dispatches pg. 85Archetype Rose WardenPrerequisites Rose Warden DedicationRequirements A creature within your reach is
off-guard to you, and you are unnoticed by that creature.
When you attack from the shadows, your foes are thrown off balance. Make a melee Strike against the creature. If your Strike hits, the target remains off-guard for the rest of your turn and is
clumsy 1 (clumsy 2 on a critical hit) until the beginning of your next turn.
Archetype Source Hellfire Dispatches pg. 85Archetype Rose WardenPrerequisites Rose Warden DedicationRequirements A creature within your reach has an ally
grabbed or
restrained.
With a damaging blow, you cause a foe to loosen their grip on an ally they're holding down. Make a melee Strike against the creature. If you hit and deal damage, your ally can attempt to
Escape from being grabbed or restrained as a free action. If your Strike is a critical hit, your ally gains a +2 circumstance bonus to the attempt.
Archetype Source Hellfire Dispatches pg. 85Archetype Rose WardenPrerequisites Rose Warden Dedication
Your mind won't be held hostage by those who would seek to control you. You reroll the triggering save, taking the new result. If the effect would cause the
confused or
controlled condition, you gain a +2 status bonus to the reroll.
Special You fail a saving throw against a
mental effect.
Rogue Source Player Core pg. 173Archetype Rose Warden
You aren’t bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.
Archetype Source Hellfire Dispatches pg. 85Archetype Rose WardenPrerequisites Rose Warden Dedication
Roses are the symbol of Milani, and you can call forth a wall of them to stymie those who don't follow her teachings. You can cast
wall of thorns once per day as a 4th-rank divine innate spell. The wall is immune to fire and the piercing damage its thorns deal counts as silver for the purposes of resistances. Followers of Milani don't treat the wall's spaces as difficult terrain and don't take damage when they enter one of the wall's spaces.
Archetype Source Hellfire Dispatches pg. 85Archetype Rose WardenPrerequisites Holy Bloom
Milani's grace empowers you further. You gain the advanced domain spell from the domain you chose with Holy Bloom.
Special If you selected Holy Bloom twice, you can choose this feat a second time, gaining the advanced domain spell of the other domain.
Rise Up! [two-actions] Feat 12
Archetype Auditory Concentrate Divine Linguistic Source Hellfire Dispatches pg. 85Archetype Rose WardenFrequency once per day
Prerequisites Rose Warden Dedication
Sometimes, you must even slip the chains of gravity to rebel. You shout a brief call to Milani, and you and two allies within 60 feet who can hear and understand you can
Stand as a free action without triggering reactions. All targets then gain a fly Speed equal to their Speed or 20 feet, whichever is greater, for 1 minute.
Flourish Rogue Source Player Core pg. 176Archetypes Rose Warden,
Shadowdancer
You leap from hiding and assail your target. You Stride up to your Speed, but you must end your movement next to an enemy you’re hidden from or undetected by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.