
Hellbound AspirantSource Cheliax, Infernal Inheritence pg. 78Though their exact motivations vary, the end goal for a hellbound aspirant is always the same: power.
Devils who offer this power make convincing arguments to their marks, fawning over them while explaining the benefits they will receive should they become hellbound. Of course, no devil hands out power for free, and the price the recipient must pay is always the same: their soul, eternally bound to
Hell, payable on death. Many are aware of this cost, and many volunteer regardless, the temptation far too great for them.
Those who've dealt with devils in a cordial manner before are most likely to become hellbound aspirants. As such, it's no surprise that many arise within the nation of Cheliax; bargaining with devils is familiar to the country's elite. However, devils never seem to have trouble locating those brave or desperate enough to sell their soul, and they'll eagerly loan some of their powers briefly to draw a mark in for good.
Adventurers seeking to gain these powers must be wary, as once one becomes hellbound, there's no going back—all deals are final.
Rare Archetype Dedication Source Cheliax, Infernal Inheritence pg. 78PFS Note Player characters may not be sanctified unholy.
Archetype Hellbound AspirantPrerequisites You do not have the
holy trait.
You’ve acquired a taste of infernal power at a very high price: When you die, your soul belongs to Hell. When you take this dedication, you are branded by your benefactor’s influence with a permanent mark. The mark usually appears on your hand and can be
concealed by mundane or magical means.
You gain resistance to fire equal to half your level and the Invoke Infernal Bargain action.
Invoke Infernal Bargain [free-action] Requirements You are not
doomed;
Effect You call upon your infernal pact to surge with devilish power. You gain a +2 status bonus to the next attack roll, skill check, or saving throw you attempt before the end of your next turn. You then become doomed 1.
Special You can’t retrain out of this feat unless you are able to terminate the agreement that gives you power, usually a contract with a devil. This requires a
Diplomacy check against a very hard DC of your level, though the GM might set a higher DC depending on how many feats you’ve taken from this dedication. On a failure, you can’t attempt to retrain out of this feat for 1 year. On a critical failure, a clause in your contract invokes an additional penalty, usually causing you to become doomed 1 for the next year, although the GM might determine a more appropriate punishment.
Archetype Source Cheliax, Infernal Inheritence pg. 78Archetype Hellbound AspirantPrerequisites Hellbound Aspirant Dedication
Your devilish features develop, mutating your body. You gain a hoof unarmed attack that deals 1d4 bludgeoning damage and a horn unarmed attack that deals 1d6 piercing damage. Both attacks are in the brawling group and have the finesse and unarmed traits, and the hoof also has the
agile trait. Strikes with these unarmed attacks gain the sanctified trait. You also gain the Invoke Infernal Flames action.
Invoke Infernal Flames [free-action] Trigger You critically hit a creature with an unarmed attack granted by this feat;
Requirements You are
doomed;
Effect You deal an additional die of weapon damage and 1d4
persistent fire damage. Then, increase the value of your doomed condition by 1.
Archetype Source Cheliax, Infernal Inheritence pg. 78Archetype Hellbound AspirantPrerequisites Hellbound Aspirant Dedication
You pledge your allegiance to Asmodeus, Moloch, or a high-ranking archdevil. You gain the devil, fiend, and
unholy traits, as well as weakness to holy damage equal to half your level. Additionally, you gain the cleric’s Domain Initiate feat but must select fire, trickery, or tyranny as your domain. If you can’t cast spells already, you gain the Cast a Spell activity and are trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for hellbound aspirant spells is Charisma, and they are divine spells. You also gain the Invoke Infernal Focus action.
Invoke Infernal Focus [one-action] (concentrate)
Frequency once per day;
Requirements You are
doomed;
Effect You regain 1 Focus Point and then increase the value of your doomed condition by 1.
Archetype Source Cheliax, Infernal Inheritence pg. 78Archetype Hellbound AspirantPrerequisites Hellbound Aspirant Dedication; trained in
Deception
Embracing your devilish nature, you’ve grown accustomed to changing your appearance to deceive others. If you are
doomed when you assemble a disguise to Impersonate, you gain a +2 circumstance bonus to your Deception checks to interact with someone while disguised and to the DC for observers to detect your disguise. Additionally, you can cast 3rd-rank
illusory disguise as a divine innate spell once per day.
Archetype Source Cheliax, Infernal Inheritence pg. 79Archetype Hellbound AspirantPrerequisites Hellbound Aspirant Dedication
You have a few pieces of devilish magic at your disposal. You can cast
divine lance as a divine innate spell at will, heightened to half your level rounded up. Additionally, you can cast 1st-rank
fear and 2nd-rank
spiritual armament as divine innate spells once per day each. You also gain the Invoke Infernal Potency action.
Invoke Infernal Potency [free-action] (concentrate, spellshape)
Requirements You are
doomed;
Effect If your next action is to cast either
fear or
spiritual armament as an innate spell, you can heighten the spell to a rank 1 lower than half your level rounded up. You then increase the value of your doomed condition by 1.
Archetype Fire Unholy Source Cheliax, Infernal Inheritence pg. 79Archetype Hellbound AspirantFrequency once per 10 minutes
Prerequisites Hellbound Aspirant Dedication
You unleash a blast of hellish fire. Each creature in a 10-foot emanation around you takes 6d6 fire damage and 1d4
persistent spirit damage, with a
basic Reflex save against the higher of your class DC or spell DC. This damage increases by 2d6 at 10th level and every 2 levels thereafter.
Archetype Source Cheliax, Infernal Inheritence pg. 79Archetype Hellbound AspirantPrerequisites Hellbound Aspirant DedicationRequirements You are
doomed, and your last action was a successful
Demoralize action.
When you terrify your foes, you implant the fiendish visions of Hell into their mind. The creature you successfully Demoralized takes 4d6 mental damage or 8d6 mental damage if you’re legendary in
Intimidation. You then increase the value of your doomed condition by 1.
Archetype Misfortune Source Cheliax, Infernal Inheritence pg. 79Archetype Hellbound AspirantPrerequisites Hellbound Aspirant DedicationTrigger Your turn begins.
Requirements You are
doomed.
By questioning the terms of your contract, you temporarily stave off your doom at the cost of fiendish misfortune. Reduce the value of your doomed condition by 1. You roll your next attack roll, skill check, or saving throw twice and take the worse result.
Archetype Source Cheliax, Infernal Inheritence pg. 79Archetype Hellbound AspirantPrerequisites Hellbound Aspirant Dedication
You’ve gained the ability to unleash your inner devil. Once per day, you can cast 6th-rank
devil form (
Pathfinder Impossible Magic 132) as a divine innate spell. When you cast
devil form, you add the fire resistance you gain from Hellbound Aspirant Dedication to the fire resistance granted by the spell.
Archetype Source Cheliax, Infernal Inheritence pg. 79Archetype Hellbound AspirantPrerequisites Hellbound Aspirant Dedication
A pair of leathery wings emerges from your back. You gain a fly Speed equal to your Speed.