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PFS StandardHellbound Aspirant

Source Cheliax, Infernal Inheritence pg. 78
Though their exact motivations vary, the end goal for a hellbound aspirant is always the same: power. Devils who offer this power make convincing arguments to their marks, fawning over them while explaining the benefits they will receive should they become hellbound. Of course, no devil hands out power for free, and the price the recipient must pay is always the same: their soul, eternally bound to Hell, payable on death. Many are aware of this cost, and many volunteer regardless, the temptation far too great for them.

Those who've dealt with devils in a cordial manner before are most likely to become hellbound aspirants. As such, it's no surprise that many arise within the nation of Cheliax; bargaining with devils is familiar to the country's elite. However, devils never seem to have trouble locating those brave or desperate enough to sell their soul, and they'll eagerly loan some of their powers briefly to draw a mark in for good.

Adventurers seeking to gain these powers must be wary, as once one becomes hellbound, there's no going back—all deals are final.

PFS RestrictedHellbound Aspirant Dedication Feat 2

Rare Archetype Dedication 
Source Cheliax, Infernal Inheritence pg. 78
PFS Note Player characters may not be sanctified unholy.
Archetype Hellbound Aspirant
Prerequisites You do not have the holy trait.

You’ve acquired a taste of infernal power at a very high price: When you die, your soul belongs to Hell. When you take this dedication, you are branded by your benefactor’s influence with a permanent mark. The mark usually appears on your hand and can be concealed by mundane or magical means.

You gain resistance to fire equal to half your level and the Invoke Infernal Bargain action.
Invoke Infernal Bargain [free-action] Requirements You are not doomed; Effect You call upon your infernal pact to surge with devilish power. You gain a +2 status bonus to the next attack roll, skill check, or saving throw you attempt before the end of your next turn. You then become doomed 1.

Special You can’t retrain out of this feat unless you are able to terminate the agreement that gives you power, usually a contract with a devil. This requires a Diplomacy check against a very hard DC of your level, though the GM might set a higher DC depending on how many feats you’ve taken from this dedication. On a failure, you can’t attempt to retrain out of this feat for 1 year. On a critical failure, a clause in your contract invokes an additional penalty, usually causing you to become doomed 1 for the next year, although the GM might determine a more appropriate punishment.

PFS StandardFiendish Arms Feat 4

Archetype 
Source Cheliax, Infernal Inheritence pg. 78
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication

Your devilish features develop, mutating your body. You gain a hoof unarmed attack that deals 1d4 bludgeoning damage and a horn unarmed attack that deals 1d6 piercing damage. Both attacks are in the brawling group and have the finesse and unarmed traits, and the hoof also has the agile trait. Strikes with these unarmed attacks gain the sanctified trait. You also gain the Invoke Infernal Flames action.
Invoke Infernal Flames [free-action] Trigger You critically hit a creature with an unarmed attack granted by this feat; Requirements You are doomed; Effect You deal an additional die of weapon damage and 1d4 persistent fire damage. Then, increase the value of your doomed condition by 1.

PFS StandardUnholy Pact Feat 4

Archetype 
Source Cheliax, Infernal Inheritence pg. 78
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication

You pledge your allegiance to Asmodeus, Moloch, or a high-ranking archdevil. You gain the devil, fiend, and unholy traits, as well as weakness to holy damage equal to half your level. Additionally, you gain the cleric’s Domain Initiate feat but must select fire, trickery, or tyranny as your domain. If you can’t cast spells already, you gain the Cast a Spell activity and are trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for hellbound aspirant spells is Charisma, and they are divine spells. You also gain the Invoke Infernal Focus action.
Invoke Infernal Focus [one-action] (concentrate) Frequency once per day; Requirements You are doomed; Effect You regain 1 Focus Point and then increase the value of your doomed condition by 1.

PFS StandardDevil In Disguise Feat 6

Archetype 
Source Cheliax, Infernal Inheritence pg. 78
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication; trained in Deception

Embracing your devilish nature, you’ve grown accustomed to changing your appearance to deceive others. If you are doomed when you assemble a disguise to Impersonate, you gain a +2 circumstance bonus to your Deception checks to interact with someone while disguised and to the DC for observers to detect your disguise. Additionally, you can cast 3rd-rank illusory disguise as a divine innate spell once per day.

PFS StandardInfernal Magic Feat 6

Archetype 
Source Cheliax, Infernal Inheritence pg. 79
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication

You have a few pieces of devilish magic at your disposal. You can cast divine lance as a divine innate spell at will, heightened to half your level rounded up. Additionally, you can cast 1st-rank fear and 2nd-rank spiritual armament as divine innate spells once per day each. You also gain the Invoke Infernal Potency action.
Invoke Infernal Potency [free-action] (concentrate, spellshape) Requirements You are doomed; Effect If your next action is to cast either fear or spiritual armament as an innate spell, you can heighten the spell to a rank 1 lower than half your level rounded up. You then increase the value of your doomed condition by 1.

PFS StandardCall Hellfire [two-actions] Feat 8

Archetype Fire Unholy 
Source Cheliax, Infernal Inheritence pg. 79
Archetype Hellbound Aspirant
Frequency once per 10 minutes
Prerequisites Hellbound Aspirant Dedication

You unleash a blast of hellish fire. Each creature in a 10-foot emanation around you takes 6d6 fire damage and 1d4 persistent spirit damage, with a basic Reflex save against the higher of your class DC or spell DC. This damage increases by 2d6 at 10th level and every 2 levels thereafter.

PFS StandardInfernal Anguish [one-action] Feat 8

Archetype 
Source Cheliax, Infernal Inheritence pg. 79
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication
Requirements You are doomed, and your last action was a successful Demoralize action.

When you terrify your foes, you implant the fiendish visions of Hell into their mind. The creature you successfully Demoralized takes 4d6 mental damage or 8d6 mental damage if you’re legendary in Intimidation. You then increase the value of your doomed condition by 1.

PFS StandardDispute Terms [free-action] Feat 10

Archetype Misfortune 
Source Cheliax, Infernal Inheritence pg. 79
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication
Trigger Your turn begins.
Requirements You are doomed.

By questioning the terms of your contract, you temporarily stave off your doom at the cost of fiendish misfortune. Reduce the value of your doomed condition by 1. You roll your next attack roll, skill check, or saving throw twice and take the worse result.

PFS StandardThe Devil Inside Feat 12

Archetype 
Source Cheliax, Infernal Inheritence pg. 79
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication

You’ve gained the ability to unleash your inner devil. Once per day, you can cast 6th-rank devil form (Pathfinder Impossible Magic 132) as a divine innate spell. When you cast devil form, you add the fire resistance you gain from Hellbound Aspirant Dedication to the fire resistance granted by the spell.

PFS StandardDevil's Wings Feat 16

Archetype 
Source Cheliax, Infernal Inheritence pg. 79
Archetype Hellbound Aspirant
Prerequisites Hellbound Aspirant Dedication

A pair of leathery wings emerges from your back. You gain a fly Speed equal to your Speed.

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