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PFS StandardWild Hunter

Source Feybound pg. 30
Few mortals have the opportunity to learn from the ancient, nigh-mythical wild hunt without abandoning their current life to join it or becoming its victim. Those who do—by catching the eye of an especially capricious fey hunter, by drawing on a shared bloodline, or even by managing to escape the hunt—gain access to an ancient and primal power source that surrounds them in a shroud of fey energy, enhancing their weapons and befuddling their foes. While such mortals aren't truly part of the wild hunt, their ancient fey allies empower them with a fraction of their own skill.

Most mortal wild hunters eventually join the hunt in full, losing their mortality when deemed to have been sufficiently trained. Others are pursued across the land by rival hunts offended by the idea of a mortal wielding their power or the continued existence of a lost quarry. While they remain living and mortal, however, these relentless warriors are skilled and highly sought-after additions to a hunting party.

PFS StandardWild Hunter Dedication Feat 8

Uncommon Archetype Dedication 
Source Feybound pg. 30
Archetype Wild Hunter
Prerequisites expert in Perception; expert in Nature, Stealth or Survival
Access You’ve trained with or defeated a member of the wild hunt.

You understand some of the wild hunt's techniques and can use them to form a primal bond with a trusted ally, much as members of the hunt do. You speak and understand Fey, gain darkvision, and gain the Additional Lore feat for Hunting Lore.

In addition, during your daily preparations, you can choose an ally as your hunting partner. They remain so until you choose a new hunting partner. You gain a wild link aura in a 60-foot emanation that has the aura and primal traits. While your hunting partner is in the emanation of your wild link aura, they can speak and understand Fey and gain darkvision.

PFS StandardFoeseeker Stance [one-action] Feat 10

Archetype Stance 
Source Feybound pg. 30
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication

Your charmed shots twist around branches and leaves, leaving your hapless prey without shelter from your barrage. While in this stance, your ranged attacks ignore concealment and cover from natural sources, such as foliage or mist. In addition, if you have access to the bow’s critical specialization effect, you apply it even if a creature you critically hit isn’t adjacent to a surface or would otherwise be immune due to being incorporeal or liquid, your arrows splintering into vines that entangle the target.

If your hunting partner is in the emanation of your wild link aura while you’re in this stance, they gain the same benefits, but they must have access to the bow’s critical specialization effect to apply the effect to creatures they critically hit).

PFS StandardPitiless Pursuit Feat 10

Archetype Skill 
Source Feybound pg. 30
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication; expert in Survival and master in Nature

Fey magic duplicates your footsteps or the hoofbeats of your mount, filling the wilderness around your quarry and running them ragged until they’re softened for the kill. When you Track a single creature, you can also attempt a Nature check against a standard DC for your quarry’s level. If you do, Track gains the illusion and primal traits.
Critical SuccessThe creature becomes frightened 1 and fatigued for as long as it’s frightened, and it can’t reduce its frightened value below 1 until you stop Tracking it. If you enter an encounter that includes the creature while Tracking it, it can’t reduce its frightened condition until after you’ve taken your first turn.
SuccessAs critical success, but the creature isn’t fatigued for as long as it’s frightened.
Critical FailureYou become fatigued until your next daily preparations or until the end of your first turn in an encounter that includes the creature, whichever comes first.

PFS StandardSkins Of The Slain Feat 10

Archetype 
Source Feybound pg. 30
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication; trained in light or medium armor

The hides and bones of mighty beasts and the leaves and bark of the old-cold forest become your second skin, concealing your body and leaving it unhindered to better partake in the wild hunt. You gain the armor specialization effects for light and medium armor from the leather, skeletal, and wood armor groups. You don't become fatigued if you sleep while wearing such armor.

In addition, while you wear such armor, you can Impersonate creatures with the animal, beast, fey, or plant traits, so long as they're either the same size as you or one size larger. Impersonate gains the illusion and primal traits when used this way. Impersonating a larger creature doesn't change your size.

PFS StandardHerald The Hunt [free-action] Feat 12

Archetype Primal 
Source Feybound pg. 30
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication
Trigger You roll initiative and were Tracking at least one of your enemies in the encounter.

You entwine your arrows and spears with fey magic that signals the opening of the hunt. You can Interact to draw a ranged weapon or a weapon with the thrown trait, then you make a ranged Strike against a creature you were tracking. If the Strike hits, the target is off-guard to your next Strike against it before the end of your first turn. If your hunting partner is in your wild link aura, the target is also off-guard to your hunting partner’s first attack against it before the end of their first turn.

PFS StandardLiving Weapon Feat 12

Archetype 
Source Feybound pg. 31
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication

You've created or been given one of the weapons of living wood or crystal wielded by the wild hunt. Your living weapon can be any common simple or martial weapon, or any other simple or martial weapon to which you have access, except it must be made of wood or crystal and gains the primal trait. Your living weapon has the effects of a shifting rune, except that it can also take the shape of a ranged weapon or an innocuous form, such as a walking stick, when activated. This rune doesn't count toward the weapon's maximum number of property runes. If your living weapon is destroyed, you can regrow it in your hands during your next daily preparations; the replacement retains any runes the weapon had before it was destroyed.

PFS StandardOtherworldly Prowl [one-action] Feat 14

Archetype Illusion Primal 
Source Feybound pg. 31
Archetype Wild Hunter
Frequency once per day
Prerequisites Wild Hunter Dedication
Requirements You’re being concealed by, or gaining cover from, a natural source such as foliage or mist.

You sink deeper into the shadows, drawing fey magic around yourself to stalk your prey unseen. You become invisible until you leave the source of your concealment or cover. If your hunting partner is in your wild link aura and meets the requirements, they also become invisible until either of you leaves the source of your concealment or cover.

PFS StandardPursuing Doom Feat 14

Archetype Skill 
Source Feybound pg. 31
Archetype Wild Hunter
Prerequisites Pitiless Pursuit

Those you hunt have one foot in the grave already. Once per day when you use Pitiless Pursuit, you can enhance your pursuit with primal magic. You gain a status bonus to your Nature check equal to your quarry’s wounded value. If you succeed, the creature also becomes drained 1, and if you critically succeed, the creature also becomes doomed 1.

PFS StandardDangerous Game Feat 16

Archetype Skill 
Source Feybound pg. 31
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication; legendary in Survival

The stones and trees whisper in your ears, warning you of those who would dare to turn the hunt on you. Even if you’re not Searching, you always get a secret Perception check to find signs and evidence of creatures who are Tracking you, Investigating you, using Hunt Prey on you, or otherwise hunting you. In addition, you gain a +1 circumstance bonus to Stealth and Survival checks against such creatures as well as checks to Recall Knowledge about them.

PFS StandardWild Glance [one-action] Feat 16

Archetype Emotion Fear Mental Primal Visual 
Source Feybound pg. 31
Archetype Wild Hunter
Frequency once per hour
Prerequisites Wild Hunter Dedication

You lock eyes with your prey, channeling a fragment of the wild hunt’s fearful legacy. Choose a creature within 30 feet of you that you’re aware of. That creature attempts a Will save against the higher of your class DC or spell DC.
Critical SuccessThe target is unaffected.
SuccessThe target is frightened 1.
FailureThe target is frightened 2 and takes a –10-foot status penalty to its Speeds until the start of your next turn.
Critical FailureAs failure, and the target is also stunned 1.

PFS StandardMonarch's Majesty Feat 18

Archetype 
Source Feybound pg. 31
Archetype Wild Hunter
Prerequisites Wild Hunter Dedication

You’ve secured a piece of the fabled power possessed by the antlered monarchs of the hunt in the form of one of their gnarled hunting horns. If the horn is on your person during your daily preparations, you can choose up to three additional allied creatures as your hunting partners, who remain so until you choose new hunting partners or the horn is lost or destroyed. These additional hunting partners benefit from your wild hunter feats as your normal hunting partner would.

If your horn is lost or destroyed, it takes 1 week to find or create a new one.

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